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Animation projects: from the first ideas to festivals screenings
Renato José Duque
Talk
Beat Them Up - Being a foreigner and making a CG Anime style project in Japan
Alexandre Osmoze Brakha
Talk
Bringing Lavina to Life: The Making of TAOS - The Alchemy of the Storm
Scott Denton
Josh Wallace
Talk
Brushstrokes and Basslines: An Indie Story
Amir Erfani
Talk
Building in an Emerging Market
Osemudiamen Ebhohimen
Talk
Building your Dream team
Tiago Ezequiel Loureiro
Tribe Talk
Caring is Cool
Ashoke Mohanraj
Mathisan Paramanathan
Talk
DAMN! NOW WHAT? - Inside an independent creative studio
Nicolas De Aquino
Fabio Sciedlarczyk
Talk
Designing Culturally Relevant Games
Dean Gichukie
Talk
Despite All Odds - Building a Concept Design Studio in Eastern Europe
Mark Molnar
Gáspár Gombos
Talk
Electro Andes: The Rise of South American Anime
Nacho Malter
Tribe Talk
Framing Emotion in 120 Seconds
Gonçalo Dias
Talk
From Scratch to Minikin: Building a New Label and a New Game
Luis Pereira
Talk
Galaxy of one - being a solopreneur in games
Gonçalo Monteiro
Talk
Going Ronin
Hector Moran
Talk
Go outside the saturated gaming audience with creative partnerships
Fanny Moreaux
Tribe Talk
Held Together by Stubbornness
Nelson da Cruz
Talk
How to develop a multimedia IP (games, films, comics & more)
Jonas David
Talk
How to find an art style that matches your budget and deadlines
Nelson da Cruz
Talk
Ideas That Can Exist
aghil hosseinian
Sogol Sanagoo
Talk
In Conversation: Daniel Benmergui
Daniel Benmergui
Jeferson Valadares
Talk
Independent Animation
Florentina Gonzalez
Tribe Talk
Indie Project: Plague Ratz
Jim Moore
Talk
In the Eye of a Storm - Developing an indie production from the ground up.
Luna McKee
Rebekah Hartwig
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