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Josh Wallace

CG Supervisor / Project Lead / Sr Character Artist / TD

Lead

Photorealistic Rendering
Teaching
Texturing

Hi, I’m Josh, professional enjoyer of making pixels look expensive.

Biography

Hi, I’m Josh, professional enjoyer of making pixels look expensive.

I’m a CG Supervisor, Project Lead, Senior Character Artist and TD from Namibia, Africa. 🇳🇦

I’ve been making characters and assets for a while, across film, TV, advertising and games, working on projects for Marvel, Disney, Netflix and Call of Duty.

These days I get to jump between art, tech and leadership, solving problems, building workflows, helping teams, and asking, “surely there’s a better way to do this?” far too often.

When I’m not buried in ZBrush, Houdini or whichever piece of software has decided to ruin my afternoon, I’m usually experimenting, learning something new, or figuring out how to make things work a little better.

I’m also a mentor and a big believer in sharing what I’ve learned. I love helping other artists skip a few of the mistakes I had to make the hard way.

Based in Namibia, working globally.

Character artist at heart.

Tech nerd by necessity.

Problem solver by profession.

Perpetually curious by choice.

Come say hi. 👋

Skills

Roles

  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced

Other Skills

  • Advanced
  • Intermediate

Work Experience

2022 – Present day

Groom & CFX Artist

Monsters Aliens Robots Zombies (Remote)
Grooming, Hair Simulation, Muscle Simulation, Cloth Simulation, Shot Sculpting. Building department tools and rigs.

2021 – Present day

Instructor / Mentor

Art Heroes (Remote)
Likeness and facial anatomy Instructor on the Art Heroes Likeness and Mentorship programs.

2021 – 2022

Character Artist

Able & Baker Studios (Remote)
Modeling, Texturing, Shading, Lookdev and Grooming.

2021 – 2021

Character Artist

Illusorium Studios (Remote)
Modeling, Texturing, Shading, Lookdev and Grooming.

Education

2020 – 2020

CGMA

Character Art

Creating a character from the concept to the final render focused on learning the main pipeline that a character artist has to face in a vfx production environment.

2018 – 2018

Vertex School

Character Art

This 3 month character bootcamp covers the industry standard workflows and pipelines on creating game ready props, assets and characters.