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Tribe Talk
Held Together by Stubbornness
Most of a game is invisible. The shaders, the tools, the systems nobody notices until they break. This talk goes under the surface of building an indie game with no budget and no safety net, and makes the case that the technical problems are not the obstacle to the creative work. They are the creative work.
Creative Process
Entrepreneurship
Games
Comments
Jenny von der Osten
Great talk with a lot of good advise! Thank you so much!