
Biography
Senior Modeling Supervisor and CG Artist with 20+ years of experience across feature film, episodic VFX, animation, games, and emerging technologies.
I specialize in character and asset development, pipeline optimization, and creative problem solving. My experience spans major studios including Framestore, DNEG, Axis Studios, Jellyfish Pictures, Blur Studio, DreamWorks Animation, The Mill, and Meta Reality Labs.
Throughout my career, I’ve gravitated toward emerging technologies and experimental workflows. I contributed to emerging tech initiatives at The Mill and helped launch Microsoft HoloLens, developing assets and workflows for early AR experiences. I enjoy working at the intersection of art and technology, exploring new tools, and building scalable pipelines.
I thrive in collaborative environments and enjoy working closely with directors, artists, and technical teams to bring ideas to life. Whether building hero characters, leading asset teams, or exploring new workflows, I’m passionate about pushing creative boundaries.
Currently open to:
Senior Modeler
Asset Lead
Modeling Supervisor
CG Experimental Artist
Technical Artist
Portfolio: www.likesyrup.com
Skills
Roles
- Advanced
- Advanced
Technical Skills
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
Software
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
Soft Skills
- Mastery
- Mastery
- Advanced
Work Experience
2022 – Present day
Asset Supervisor
Axis (London)
2020 – 2022
Assset Supervisor
Jellyfish Pictures (London)
2016 – 2019
