
Biography
I’m a CG artist and director focused on bridging creative vision with technical execution. At DAMN!, I lead projects end-to-end, from story and visual development to assets, lighting, and final comp. My work spans game cinematics, animated content, and IP development.
I’ve collaborated on projects from Pixar, Netflix Animation, Disney, Sony Pictures Animation, Microsoft, SEGA and Supercell, delivering stylized, emotionally driven visuals across formats. My toolkit includes Maya, Houdini, Arnold, RenderMan, V-ray, Nuke, Substance and Mari, and I’m always hands on where it counts, shaping mood, pacing and visual clarity.
Skills
Roles
- Mastery
Technical Skills
- Mastery
Software
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Soft Skills
- Advanced
- Advanced
Languages
- Fluent/Native
- Fluent/Native
Work Experience
Present day
