almost Beta
  • The 3D Animation Pipeline: From Modelling to Rendering in Mukago

    The 3D Animation Pipeline: From Modelling to Rendering MukagoMukago Episode 1 – Learning Experience and Building a TeamIntroductionProducing a 3D animated se...

    Mukago Children’s Animation Series

  • World-Building in 3D: African Neighbourhoods and Playgrounds

    World-Building in 3D: African Neighbourhoods and Playgrounds Translating African-Inspired Environments into the 3D Animation of Mukago World building plays...

    Mukago Children’s Animation Series

  • STORYBOARDING MUKAGO: MAPPING THE EPISODES

    STORYBOARDING MUKAGO: MAPPING THE EPISODES How storyboards were created for the first episodes, integrating local games and educational STEAM lessons. Stor...

    Mukago Children’s Animation Series

  • Creating Relatable Characters for African Kids

    Creating Relatable Characters for African Kids Inside the Character Development of the Mukago Series The Mukago animated series is built on a clear and in...

    Mukago Children’s Animation Series

  • The Birth of Mukago: Ideation & Inspiration

    The Birth of Mukago: Ideation & Inspiration 1. Origins: A Vision Takes Root My lifelong passion for animation began in childhood, fuelled by global classic...

    Mukago Children’s Animation Series

  • Cetaceans in Captivity: The Marineland Beluga Whale Crisis

    By Kaitlin Pal and Ashoke Mohanraj It’s almost impossible to look at a beluga whale and not feel a spark of wonder. They’re beautiful, gentle, a little goof...

    Dolphin Dude: Ocean Conservation For Kids

  • How the Global Plastics Treaty Can Inspire Kids to Take Action

    Every day, millions of plastic items like straws, wrappers, bags, and water bottles are thrown away. Many of these items end up in our oceans, where they bre...

    Dolphin Dude: Ocean Conservation For Kids

  • Introducing the Aqua Avengers!

    🌊 Aqua Avengers, Assemble! Even a hero like Dolphin Dude can’t save the seas alone — every wave warrior needs a pod of fin-tastic friends! Let’s dive deepe...

    Dolphin Dude: Ocean Conservation For Kids

  • Meet the Pod!

    Dolphins never travel solo — they move in pods. And just like them, the Dolphin Dude team thrives together. This week, we’re shining a spotlight on the incr...

    Dolphin Dude: Ocean Conservation For Kids

  • This Halloween, Face the Real Fear: Starting Something New

    Goblins, ghouls, and… entrepreneurship; they all strike fear in us. Putting yourself or your work out there can feel like walking through a haunted house bl...

    Dolphin Dude: Ocean Conservation For Kids

  • Appreciating your Fails

    Today we are celebrating the beautiful fails of game Dev! Every polished and well made game is all achieved through diligence and understanding the details ...

    Nurveil

  • My Name is Not Bob

    On the power of naming and how it sparks creativity Samantha, the Hunter Outside, on the window of my kitchen, lives a spider. It’s big enough to be imm...

    Splash & Dash

  • How to Manage Effective Communication When Working Remotely

    Between 3 & 5 People Might Be the Perfect Team Size Ever heard of the Ringelmann Effect? As team size increases, individual effort decreases. A person working alone does 100% of the effort, but in a group of eight, that drops to just 49%. For our four-person game development team, this is our secret weapon. Our biggest trick the: "Is there anyone online to test something right now?" That question consistentl...

    Splash & Dash

  • I've got eyelids heavy enough to break diamonds

    Allow me the rant: Making a game is hard work. I woke up at 4:30 this morning to work on a dream, only to have it interrupted by eight hours at the job tha...

    Splash & Dash

  • Building a Well-Oiled Machine

    I believe we have finally gained momentum and reached something I like to call the "Well-Oiled machine" stage of Nurveil. Getting to this point was difficult...

    Nurveil

  • Love Thy Framerate

    This is pretty much "The Indie Dev's Guide to Not Shipping a Slideshow" A lot of games have cool mechanics but if it runs at Low fps on your players' potato ...

    Splash & Dash

  • A Developer's worst nightmare

    Nurveil update journal Day 259 All Optimizing and no play, makes Rita a very dull boy All Optimizing and no play, makes Rita a very dull boy All Optimizi...

    Nurveil

  • Building Worlds with Roots: How Heritage Shaped Our Game

    We got seriously tired of the same old game clichés, sand dunes, magic swords, and glowing orbs popping up everywhere. So we hit pause and looked closer to h...

    Nurveil

  • Wishlist Ready!

    Pardon the pun, but we're now full Steam ahead! Splash & Dash is officially on Steam! Add it to your wishlist now! While you wait, check out this week's ex...

    Splash & Dash

  • First Look at Nurveil Gameplay!

    A gameplay Reveal coming live from the Sun Map! We’re beyond excited to finally share the very first gameplay footage from Nurveil! our story-rich adventur...

    Nurveil

  • "Made by Humans, fairly priced" The biggest challenge in the Age of AI.

    In 2025, a new label is emerging in gaming: 'Made by Humans” It's a tag that shouldn't need to exist, yet here we are. Disclaimer: These opinions are my ow...

    Splash & Dash

  • Meet the Devs - João Miguel

    Behind the Characters: A conversation with João Miguel When I sat down with João, our character artist, I wasn't expecting to dive into childhood nostalgia,...

    Splash & Dash

  • Animating the Game: Progress Logs & Feedback Loops

    With the 3D character models now completed, our upcoming phase: animation⭐. ✦ . ⁺ . ✦ . ⁺ . ✦ I’m responsible for directing our 3D animator in animatin...

    Nurveil

  • The Digital Living Room:

    I always have a hard time picking where to meet friends for a quick hangout, coffee shops can be crowded or have no wifi, other community centres close way t...

    Splash & Dash