First Look at Nurveil Gameplay!
A gameplay Reveal coming live from the Sun Map!
We’re beyond excited to finally share the very first gameplay footage from Nurveil! our story-rich adventure game and the SUN MAP SOUNDTRACK!!
In this early look, we explore three finished areas from the Sun Map:
The Sun Palace – home of Sunlight, filled with comfy cushions and warm light and golden columns!
The Market – a bustling corner of fish, produce, cloth merchants, and rumors 👀
The Two Gardens – one with a fountain puzzle. The other, a confusing maze!
Combat Sneak Peek: Punch, Slash, and Shoot (No VFX added still)
This early build highlights Nur’s three core combat actions:
- Punch: Fast, up-close, and satisfying. Great for pushing smaller enemies back.
- Slash: A wide arc sweep with weight behind it, especially effective against swarms.
- Shoot: A long-range light shot with unlimited use. Useful for targeting airborne enemies or ones hiding in the shadows.
Whether you’re breaking crates, testing aim, or kicking butt, each mechanic plays differently and each can evolve based on how you choose to play.
Early UI Showcase
We’re also unveiling a peek at Nurveil’s early UI design. In this version, you’ll spot:
- A clean shop to buy all sorts of upgrades and additives.
- A Character creator where you make your very own Nur.
- A skill map for weapon upgrades!
- A dynamic health meter that reflects Nur’s …well uh… health
- And dialogue previews with our talkative NPCs. Yes! They talk ALOT!
The UI is minimal on purpose, designed to keep focus on exploration and character interaction, but still give you what you need, when you need it.
Watch the Gameplay Below
We’re keeping it raw and honest. This is a work-in-progress snapshot of the world we’re building, and we couldn’t be prouder of how far we’ve come in just a few months! It maybe need alot of razzle dazzle still but our baby is all grown up now!
