Biography
I am a seasoned pipeline software developer based in Warsaw, Poland, with extensive experience in designing tools for various creative software, including Unreal Engine, Nuke, RV, Photoshop, ftrack, and Shotgun. My proficiency extends to Python, BlinkScript, and C++, and I'm adept at managing show setup, color management, editorial, and compositing workflows.
Currently, I serve as the Lead R&D Developer at Platige Image, where I lead a team of developers in building the Unreal Engine studio pipeline.
Skills
Nuke
10 Years of Experience
Git
10 Years of Experience
Tools Development
7 Years of Experience
Python
7 Years of Experience
Programming
7 Years of Experience
C++
5 Years of Experience
Unreal Engine (Blueprints)
4 Years of Experience
Unreal Engine
4 Years of Experience
JIRA
3 Years of Experience