Kevin is Head of Creative Technology at The Mill’s London studio.
Kevin joined The Mill in the early days of game engine development and has since helped build a diverse team that can confidently approach any brief on any platform. He’s adept and inventive at finding clever solutions to problems. Most recently, he led work on ‘Screens Up’, a second screen AR App for Nickelodeon, which triggers augmented reality content via live TV broadcasts. He also worked on a series of high-profile VR projects with the Guardian entitled, ‘6 x 9: A Virtual Experience of Solitary Confinement’, ‘First Impressions’ and ‘Underworld’, as well as crafting the platform ‘Daydream’ to host the bespoke content.
Kevin is endlessly innovative and continues to create the best in class real-time VFX, immersive and experiential projects in the industry.