Icebreakers

PROJECT DIARY

概要

VRコミック”Icebreakers”にようこそ。氷河期に突入して7000年後の凍てついた世界に足を踏み入れたみなさんは、機能不全となった海賊クルーと共に冒険に参加します。クルーを待ち受けるのは氷河に潜む危険と、抑圧的な政府の手。
足元に気をつけて!危険はすぐそこまで迫っているかもしれない・・・。

この冒険譚の第1章に連動し、コミックの制作に開発したUnityのツールキットをオープンソースで公開しています。あなたのクリエイションを見せてください。

Small Fry

  • Alexandra Van Caloen photo

    Alexandra Van Caloen

  • Stephan Rumping photo

    Stephan Rumping

  • Christoph Graf photo

    Christoph Graf

  • Icebreakers's Log,

    #37: Chris Closing Thoughts

    Chris shares his closing thoughts with us on the Sony Talent League mentorship experience.

    Icebreakers's Log,

    #36: Stephan Closing Thoughts

    Stephan shares his closing thoughts with us on the Sony Talent League experience.

    Icebreakers's Log,

    #35: Alex Closing Thoughts

    Alex shares her candid closing thoughts on the Sony Talent League experience.

    Icebreakers's Log,

    #34: Week 10 Videolog

    We made it! Wrapped up week 10, got our pitch out there, and excited to hear what you think. Thank you for all your support, we couldn't have done this without you! This is just the end of the beginning.

    Icebreakers's Log,

    #33: What's Your Superpower?

    Alex: My superpower would probably be being able to draw anywhere! I sometimes get shaky hands, but being stubborn about it, I try to sketch in as many unstable locations as possible, from boats to tuk tuks and anything in between. It also makes for some interesting sketches, though I've had a...

    Icebreakers's Log,

    #32: Week 9: Land Ahoy!

    This week was chock full of mentor meetings and great advice!  We started off strong, with Kim Jung Gi, with whom we talked about weapons and the dangers of overthinking designs, especially when they are not the principal focus. He sent us in the direction of District 9 (now this is research w...

    Icebreakers's Log,

    #31: Goal of the Week (Mar 1)

    Goals for this week are plentiful: Make the rest of the f***ing game 😅 On a more serious note: Expressions and their implementation Ship and environment 3d models All panels Line drawing on the panels Implement most of the music and sounds Most sound effects We...

    Icebreakers's Log,

    #30: Week 8: Keelhauled

    Wait? ...We’re still alive? How long have we been out?! Mates and lasses, it has been a wild ride this week. It felt both like a lull as well as a hard-fought emotional week as we’re running out of gas. Having enthusiasm is a good thing, but do think about your mental well-being! Even us icebreak...

    Icebreakers's Log,

    #29: Week 8 Videolog

    Scheduling, tool and visual improvements, grabbing mechanics, music, tribe input and more!

    Icebreakers's Log,

    #28: What's something you can't live without?

    Chris: I have to say I have literally no idea, that's why it took me so long... I mean there's probably nothing I own that I couldn't somehow do without, very much depends on the situation as well what I would take... My tongue-in-cheek answer: water (I know, I'm so funny) My realistic ...

    Icebreakers's Log,

    #27: Goal of the Week (Feb 22)

    Goals for the week: ship designs and models finish line tool baking performance optimization full comic blocked out final music for the first sections of the comic

    Icebreakers's Log,

    #26: Week 7: Heading to port

    Land ho! We are nearing port (the finish line)! It has been a rowdy week with getting our butts into gear, tasks completed, challenges overcome, and making some tough calls! The Captain’s Logs are a pride and joy of us, so let us take you on a journey once again! We got some fun stuff comp...

    Icebreakers's Log,

    #25: Week 7 Videolog

    Character archetypes, lost footage, musical design, tough decisions, and more!

    Icebreakers's Log,

    #24: Show Us Your Workspace

    Alex: Pretty chaotic as things go, but I was lucky to have remodelled it right before the pandemic started. Stephan: Here’s my workplace as well! It’s a simple spot. I use most of the living room table as workplace (having a big mirror cabinet next to me and a book cabinet is just...

    Icebreakers's Log,

    #23: Goal of the Week (Feb 15)

    test demo lines ingame and decide if we want to commission voiceacting finish first blockout and timing storyboards rest of ship, environment and object designs getting a start on the 3d models for all of these expression sheets for the characters and some expression meshes progres...

    Icebreakers's Log,

    #22: Week 6: Mate, where’s my boat?

    So we’ve finally passed the halfway point now. No pressure, right? RIGHT?!  This week we put our ol’ boneheads together (No, not Togather. That’s the other group and is possibly copyrighted already?) and we looked at our schedule and looked where we needed to pick up the slack. We also had som...

    Icebreakers's Log,

    #21: Week 6 Videolog

    Another epic week of mentorships, and we're officially past the halfway point already!

    Icebreakers's Log,

    #20: Hopes for your 70-year-old self?

    What are your hopes for your 70-year-old self? Chris: Dunno, that's a half loaded question for me 😅 I think I see myself as the chill, content with life, village crazy lady kind of type, with my own studio and workshop in some inspiring location, scotland or iceland or something, going f...

    Icebreakers's Log,

    #19: Goal of the Week (Feb 9)

    Get first voice lines and test them Rough blockout of the script All 3D characters final Start on props (Most of the) ship designs

    Icebreakers's Log,

    #18: Week 5: Treasure Hunt!

    Holy smoke mates, we’re running out of gas here! We gotta get a refill! Week 5 has ended and by the time you are reading this we’re already halfway into week 6 almost! The week was an absolute marathon...a marathon of sprints. We accomplished so much, the biggest one being the finalization of ...

    Icebreakers's Log,

    #17: Week 5 Videolog

    Rapid prototyping, re-writing, voice acting decisions and more! Tune in to hear our Week 5 video recap.

    Icebreakers's Log,

    #16: Musical Inspiration?

    Go-to song/type of music for inspiration? Chris: That is a much more easy question to answer for me^^ it's very dependent on mood, but I'm mostly listening to Future Funk/City Pop, Lo Fi or Electronica (in general) for relaxation/getting me through work Artist I like there:  City Gir...

    Icebreakers's Log,

    #15: Goal of the Week (Feb 1)

    Goals for the week: Engine Tests with Music Start of the Render and Baking Engine, some tool polish Design environment sets and Objects (Like the ships and weaponry) More story polishing and Storyboarding Decision on voiceover!

    Icebreakers's Log,

    #14: Week 4: High Tides!

    You know the drill! A boring predictable adventure is no adventure at all! We’re at the end of week 4 already, y’all! Can you believe it? We’ve been working our (pirate) booties off and oh boy, Icebreakers is really starting to take shape! We got all our character designs done! We can’t...

    Icebreakers's Log,

    #13: 第4週 まとめ 

    御察しの通り、今週も色々起こってます。さらに詳しくは、ここを見てWeek 4 written recap!

    Icebreakers's Log,

    #12: Who Do You Admire?

    It's remarkable how much you can get to know someone just by asking a few simple questions. Tune in for our weekly "Getting to know you" questions with the teams. You'll no doubt gain insights on these brilliant creatives, but we're guessing you'll also leave inspired. This week's query:  W...

    Icebreakers's Log,

    #11: Small Fry...What's in a Name?

    How'd we come up with the team name "Small Fry"? The basic gist is that in the DnD one-shot that we played at THU 2019 (where we first became friends), the macguffin of the story was a chicken named Fry. The goal was to sacrifice it to a chicken god (because it was the most bestest chicken tha...

    Icebreakers's Log,

    #10: About Us

    Curious about who we are? What are our backgrounds? What we're each doing on this project? Watch to learn more :)

    Icebreakers's Log,

    #09: Goal of the Week (Jan 25)

    There's a lot on our mind this week! Many small tasks: Finalize the rendering Build scene and character pose tools Design environment sets and objects (like the ships and weaponry) Finalize the revamped story Start storyboarding and blocking out the first scenes (as soon as the tool...

    Icebreakers's Log,

    #08: 第1-3週 まとめ

    目からうろこが落ちるようなエキサイティングな第3週目のメンターシップ!短期間に盛りだくさんの出来事が!これまでの挑戦や成果、発見をご覧ください。

    Icebreakers's Log,

    #07: 第3週:飛躍

    やあ! 今日もいい顔してるね。乗組員たちの話が聞きたいって? 第3週は、メンターとの初めての1対1のセッション。そこでは我々の結束が試された。 今週は報告すべき大きな成果もあった。Jan(ヤン)とAndreas(アンドレアス)が2人のキャラクターを完成させたんだ。ひとりはハンターのKamalei(カマレイ:親しい人は「レイ」と呼ぶ)と、もうひとりはその継母でスナイパーのInka(インカ)。そして我らがエンジンの魔術師Michael(マイケル)は、何もかも最適化してくれて、このワイルドなVRコミックの実現に必要なツール開発の目途が立ってた。 最初のメンター...

    Icebreakers's Log,

    #06: Goal of the Week (Jan 18)

    The team had a lot they want to achieve this week: Get the first two 3D characters modeled, rigged and textured Re-write the underlying render-engine to be better perform Build basic scene building tools and implement panels Decide on the final story (including mentor feedback) Fina...

    Icebreakers's Log,

    #05: 第2週:反乱

    またのご乗船ありがとうございます。みなさん、よい一日を過ごされましたか? 第2週は、ついにメンターとの対面だ。私たちは、できる限りの準備をして、“Icebreakers”とは何かを、メンターに的確に伝えるため、現時点での全容とタイムライン、完璧なプレゼンを目指した。 ちょうど“Icebreakers”の第1章の下書きが完成したところだった。これを完成させることを、STLのゴールとして想定していたんだ。ところが(予想はしていたけど)メンターたちにまず指摘されたのは、(話が)長すぎるという点。概念実証(PoC)やシーンをもっとシンプルにするか、納品物を予告編にしたほうがよ...

    Icebreakers's Log,

    #04: 最初の見解

    エキサイティングな冒険の旅が始まります。この門出にあたって、THUは”Icebreakers”チームのみんなに次の質問をぶつけ、直感的に答えてもらいました。彼らの率直な反応には奥深い見識が感じられ、刺激を受けました。:) 1. このメンターシップに何を期待する? Christoph(クリストフ): すごい人たちとのつながりと、自分の経験から得られるであろう有益だけど小さな学びの欠片か、もしくは経験豊富なメンターから聞くことでしか得られない有益な知識。 Alexandra(アレクサンドラ): メンターとTHUトライブメンバーの両方から意見が聞けるのを楽しみにしています。驚...

    Icebreakers's Log,

    #03: 第1週:錨(いかり)を上げろ!

    よお、Kamalei(カマレイ)、サメを捕ってきてくれないか? ブサイクなヤツをね。……DHULGA(ダルガ) どうして酒のキャビネットの中にケーブルがあるの?……Inka(インカ) やることリスト 食料品店の集計 サーフボードの修理 インカがメカニックを殺さないように見張る 新しい乗組員を歓迎する。パーティー!!!! どこかから出て来てるはず。-H ……なんてマジでいらない   錨を上げろ! これは“Icebreakers(アイスブレーカーズ)”の航海日誌です。 これから毎週、我らがドリームプロジェクトの冒険物語...

    Icebreakers's Log,

    #02: Kanpai with Icebreakers!

    What better way to introduce the finalists to the Tribe than through a special edition of Kanpai! Our very own Shuzo sat down with Stephan, Alexandra and Christoph to chat about all things Icebreakers ;) Watch to see highlights, revelations and even a live VR demo!

    Icebreakers's Log,

    #01: 始まり

    このクリエイティブな旅の始まりは、2020年7月にSonyとTHUが発信した、”コネクト(つながり)‧コラボレーション‧コントリビュート(貢献)”をテーマにしたコンペティションへの招待状がきっかけでした。その結果、わたしたちは驚くべき冒険へと乗り出すことになったのです。彼らは夢をのせたプレゼンでファイナリストとして勝ち残りました。全てはここから始まったのです。 Christoph Graf(クリストフ·グラフ)、Alexandra van Caloen(アレクサンドラ·ファン·カレン)、Stephan Rumping(ステファン·ランピング)の3名が、”Icebreakers”の世...