Week Six - Building the Game
Hey everyone! Over the past week, we’ve been hard at work trying to create the narrative of our game and thinking about how it ties in with our gameplay. We are beginning to develop the levels in Unity using the mechanics we created in our prototypes. We also had some useful sessions with our mentors which helped us to identify the next steps for our project.
In Unity, we are building our level according to the user flow we created. We are creating an environment that will contain a number of missing objects that the user will need to restore by dragging in the correct translations. We’re trying to find a way to lay out the words in a clear and accessible way. We are also considering how the objects that need to be restored can be used to illustrate the narrative and theme of the game which is connection and communication.
In our meeting with Kevin, we discussed how users can test this game conveniently. We believe that building our project for WebGL may be preferable as it would be easier to share this with other potential testers. We also discussed what the build for our deliverable will be, which is where we discovered we needed to make some changes. As neither I nor Gina have access to a Mac, we couldn’t build for iOS. This means that our final deliverable for STL will be developed for Android tablets instead.
In our meeting with Sonja, we learnt a lot about the industries she’s worked in and the professional practices adopted by different types of companies. Hearing about how smaller companies distribute work got us to consider our own distribution of work as a two-person team.
Daryl gave a very useful presentation about pitch decks and showed us great examples that showcased important topics to cover such as:
- Explaining the core gameplay loop.
- Highlighting the gap in the market for our game.
- Creating a moodboard to present the theme and inspirations for the game.
- And much more useful topics!
The plan, for now, is to continue developing the levels for the game and tying in the narrative with the mechanics to create an engaging experience for both players. We are excited to be at this stage of the project where the development process ramps up and we’re excited to share our journey with you. Until next time. Thanks for reading!
