almost Beta

Hey everyone! Last week was a very fun week for both of me and Gina. We got to continue developing Unity/Figma prototypes and received some great advice from our mentors. It was also a week where we challenged the way we developed ideas.  

 

We also remembered that we wanted to work more efficiently so we decided to try out some cool assets from the Unity store. We were really amazed by the amount of useful content on there and will continue to see how it can facilitate our workflow.   

 

In our meeting with Kevin, he got us thinking about the different mediums and tools we can use to keep track of our ideas and got us to make a mind map that contained just about any potential idea we could think of for our project. We realised it's a good tool for storytelling and created mind maps related to story/character development. Kevin also explained to us the benefits of tablets with split-screen as a medium for our playable demo before expanding to other platforms.

 

Our meeting with Sonja got us to consider our plans for user testing, who our audience would be and thinking about where we can source some precious test dummies! We talked a lot about how we could create a fun cooperative experience and what our priorities should be if we were unable to complete everything we set out for.

 

We also had a great session with Scot Stafford where he outlined the importance of sound and music to facilitate storytelling and expressing emotions. He also introduced us to the idea of ducking which is about the adjustment of audio levels to prioritise certain sounds.

 

As for now, we’re going to continue prototyping and try to move ahead in the development process. Maintaining a fluid workflow has been difficult at times due to our time difference but we are trying to find solutions and compromises that give us the opportunity to work together efficiently.

 

We’re going to try and enjoy this experience and we’re looking forward to the upcoming week! Until next time. Thanks for reading!