almost Beta
Tribe Talk

For intermediate and junior warriors

Held Together by Stubbornness

Most of a game is invisible. The shaders, the tools, the systems nobody notices until they break. This talk goes under the surface of building an indie game with no budget and no safety net, and makes the case that the technical problems are not the obstacle to the creative work. They are the creative work.

Creative Process
Entrepreneurship
Games

Sessions

  1. Oct 27, 2026 · 21:00 – 21:30

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