#13: Video Log (Week 4)
As you can tell, a lot's been going on this week! To learn *even* more, check out our Week 4 written recap, up next.
As you can tell, a lot's been going on this week! To learn *even* more, check out our Week 4 written recap, up next.
It's remarkable how much you can get to know someone just by asking a few simple questions. Tune in for our weekly "Getting to know you" questions with the teams. You'll no doubt gain insights on these brilliant creatives, but we're guessing you'll also leave inspired.
This week's query:
Chris:
Mike Patey and if an engineer making YouTube videos is cheating (though I think the things he builds are art in every sense of the word), Jeremy Blake (creator of Red Means Recording)
*Side note from THU, Mike Patey totally qualifies as a creative in our eyes too :)
Alex:
My teachers at IDEA Academy! In particular Isabella Mazzanti and Andrea de Dominicis, for their infinite patience as teachers and their invaluable advice over the years. Also, they're both ridiculously awe-inspiring artists.
Stephan:
For me it’d be Stjepan Šejić, a comic artist and storywriter from Croatia who has probably been my biggest inspiration in almost every aspect for the last decade, and Malcolm Wopé, an artist and animator from South Africa, who has been a big drive for me to look more into storyboarding and fight choreography!
*Image caption (from top left, clockwise): Carmilla by Isabella Mazzanti, Mike Patey, an frame by Stjepan Šejić, character design for Emperor Prothus of Numa Seraan by Andrea de Dominicis, Jeremy Blake, Kung FU is Dead fight scene byMalcolm Wopé.
How'd we come up with the team name "Small Fry"?
The basic gist is that in the DnD one-shot that we played at THU 2019 (where we first became friends), the macguffin of the story was a chicken named Fry. The goal was to sacrifice it to a chicken god (because it was the most bestest chicken that the cult had) but Fry had other plans and screwed the party over multiple times until escaping in the end. It's since been kind of a theme of our DnD group and when Stephan (I think it was Stephan) came up with the Small Fry joke, the name basically chose itself^^
Kind of an insider reference, but really fun nonetheless!
Pictured in the photo: our newly formed gaming crew at THU 2019. From left to right (clockwise): Stephan, Christoph, Tamara Grünwald, Alex, and Jasper Goodrich. At the time, we were playing Tekken battles, which is why Ron (Artis) didn't join us...we almost got him to play...will have to remedy that at future THU's! He's apparently a semi-pro at Tekken!
Curious about who we are? What are our backgrounds? What we're each doing on this project? Watch to learn more :)
There's a lot on our mind this week! Many small tasks:
It's been an exciting and enlightening 3 weeks in mentorship-land. So much has happened in such a short amount of time! Watch on to hear more about our challenges, triumphs, and discoveries thus far.
The team had a lot they want to achieve this week:
We're at the beginning of an exciting adventure, so to kick things off, we asked the teams for their gut-reactions to the following questions. The candid responses they provided were both insightful and inspiring :)
Christoph: Contacts to some amazing people and some of the tiny bits of useful knowledge you only gain through experience or by having an experienced mentor.
Alexandra: I look forward to getting feedback both from the mentors and the Tribe. Having a pool of incredibly skilled people to evaluate a work in progress is invaluable!
Stephan: To learn how to fully explore my vision and make it work. Hopefully finding the true direction I want to develop in as an artist as well.
Christoph: Finding our shared vision? I think we have it mostly down technically, but working in a team with different ideas always leads to a bunch of friction (and already has multiple times) and working that out to get to a coherent final project will be the biggest challenge I believe.
Alexandra: Staying productive on a day to day basis is something I’ve been struggling a lot with in recent times.
Stephan: Being a good director and leader. I've led before, but never on this scale and with this level of visiblity, and I just want to do right by myself and the team.
Christoph: Working on something I love with people I love.
Alexandra: I always look forward to feedback sessions, as they will permit us to see our project in a new light, and make it better. I also look forward to telling this story to the best of our ability.
Stephan: Figuring out alongside the mentors how to make sense of the chaos that is in my brain and seeing this project come to life. That, and just waiting to see the joy on people's faces when they watch the final piece.
Christoph: I think the most surprising aspect will be the opportunities and possibilities this will lead us to. I think all in all the project and mentorships themselves are "predictable", but I have no idea what journey this experience is the first step of.
Alexandra: With each new week I find out new paths our project can take, and new avenues to explore. Every week has its share of surprises.
Stephan: I honestly have no clue and I like that! It will make the surprise even more impactful when it happens!
What better way to introduce the finalists to the Tribe than through a special edition of Kanpai! Our very own Shuzo sat down with Stephan, Alexandra and Christoph to chat about all things Icebreakers ;)
Watch to see highlights, revelations and even a live VR demo!
The journey began back in July 2020, with Sony and THU's invitation to connect, collaborate and contribute. The result is the incredible adventure we're currently embarked on. But it all began here: with a pitch and a dream.
Meet Christoph Graf, Alexandra van Caloen and Stephan Rumping as they welcomes us into the world of Icebreakers.
Icebreakers takes the fun adventurous comics, set on weird and distant worlds, of one’s childhood and blends it with Virtual Reality. Our project truly bridges the creative distance by taking comics, a medium that hasn’t changed over the last few decades and VR, a medium not fully explored yet. Like the crew of Icebreakers themself, we want to explore. We want to take the core elements of comic book storytelling and styling, and make it into a truly new form of entertainment with the dynamic 3D perspective of VR, supplementing the experience with ambience, soundtrack and voice acting. The production of the pitch itself has been a fulfilling challenge in its own right, being a wonderful exploration for the artists in storyboarding near-360 degree panels, yet also having a sufficient technical challenge for programmers as well in emulating the art within VR.
Unity, Oculus Quest, Photoshop, Blender, Instant Terrain, Procreate, Marvelous Designer, Substance Painter. The project's unique style necessitates a custom renderer and stands out among 3d projects in general and VR especially.