almost Beta
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Stephan Rumping

Intermediate

Story Development

I'm a concept artist with burning passion and big dreams. Creating art in all its forms, stories and the bonds they form alongside them is what I live for.

Biography

I am a concept and visual development artist based in the Netherlands with over 3 years of professional experience in the digital entertainment industry. I have worked as freelance artist and art consultant on projects for companies such as Audi, the Efteling entertainment park, the Dutch Royal Navy, and various TCG companies.

On a more personal level I've also been a two time finalist of THU's Sony Talent League and have two degrees in game art. While I am a primarily 2D concept artist, I am not unfamiliar with 3D software, a solid understanding of coding, graphic design and am passionately at work to start my journey into animation as well.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Basic
  • Basic

Other Skills

  • Basic

Work Experience

2024 – Present day

Card Illustrator

Genesis TCG (Remote freelance)
Current on an on-call freelance contract with Genesis TCG as an illustrator

2020 – 2022

Creative Director

Sony Talent League Finalist (Remote)
I had the distinct honor to become a two-time finalist in THU's Sony Talent League. I served as creative director, artist and writer in both Icebreakers (2021's Top 3) and with Shroud (2022's Top 10).

2020 – 2020

Concept Artist & Art Consultant

Motius (Remote freelance)
I did work on multiple projects as freelance character designer and concept artist for a German car manufacturer working on a screen technology demonstration

2017 – 2017

Lead Artist

Crowd Console (Utrecht)
For Crowd Console I worked as their singular artist, designing and creating everything in their pipeline art-wise for multiple clients, including a local theme park.

2016 – 2017

Junior 2D artist (Internship)

Coolgames (Amsterdam)
At Coolgames I worked on multiple mobile games including "Jewels of Arabia", which performed very well on Yahoo Japan, and on one of the first Facebook Messenger games.

2013 – 2014

Lead Concept Artist (Internship)

Engamesment (Amsterdam)
A company with only interns. I functioned as lead concept artist and partially as a 3D sculptor and modeler on two projects before my internship ended

Education

2014 – 2020

Bachelor's Degree

HKU University of the Arts Utrecht

Game Art

2010 – 2014

Associate’s Degree

MediaCollege Amsterdam

Game Art