
Biography
I work on Rainbow Six: Siege customization: the weapon and operator skins that players buy. I help artists make skins that are efficient, optimal, and good-looking. That means clean templates, strict budgets, and a review of every skin.
Beyond Siege, I work on procedural terrain and environment systems in multiple game engines. I solve pipeline problems. I understand scripting in multiple languages. My focus is terrain generation workflows that scale across large environments.
Outside production, the practice runs through experiments in Futurist form, Art Deco composition, and sculptural studies. This work shapes how I think about tools, materials, and structure.
Skills
Software
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
- Intermediate
- Intermediate
- Basic
Soft Skills
- Mastery
- Mastery
- Mastery
- Basic
Languages
- Fluent/Native
- Proficient
Work Experience
2026 – Present day
Intermediate - Technical Artist (Full Time)
Ubisoft Reflections (Newcastle upon Tyne)
2023 – 2026
Senior - Art Technician (Full Time)
Ubisoft Reflections (Newcastle upon Tyne)
2019 – 2023
Player Support Agent
Ubisoft (Newcastle upon Tyne)
2021 – 2022