almost Beta
Tjeu Pubben cover
Tjeu Pubben

Technical Artist

Netherlands

Intermediate

Anvil
ZBrush
3ds Max

Technical Artist at Ubisoft Reflections. Unannounced Project, Unannounced Project, Rainbow Six: Siege customization, procedural terrain, environment systems. Personal work: Futurism+sculptural form.

Badges

Biography

I work on Rainbow Six: Siege customization: the weapon and operator skins that players buy. I help artists make skins that are efficient, optimal, and good-looking. That means clean templates, strict budgets, and a review of every skin.

Beyond Siege, I work on procedural terrain and environment systems in multiple game engines. I solve pipeline problems. I understand scripting in multiple languages. My focus is terrain generation workflows that scale across large environments.

Outside production, the practice runs through experiments in Futurist form, Art Deco composition, and sculptural studies. This work shapes how I think about tools, materials, and structure.

Skills

Software

  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Advanced
  • Intermediate
  • Intermediate
  • Basic

Soft Skills

  • Mastery
  • Mastery
  • Mastery
  • Basic

Languages

  • Fluent/Native
  • Proficient

Work Experience

2026 – Present day

Intermediate - Technical Artist (Full Time)

Ubisoft Reflections (Newcastle upon Tyne)


2023 – 2026

Senior - Art Technician (Full Time)

Ubisoft Reflections (Newcastle upon Tyne)


2019 – 2023

Player Support Agent

Ubisoft (Newcastle upon Tyne)

2021 – 2022

CRC Academy: Instructional Designer

Ubisoft (Newcastle upon Tyne)