
Biography
- ZBrush Solutions Expert/ Technical Artist at Maxon
- 3D Environment Technical Artist (UE5) for Games and Animation;
- THU Advisory board (Community spokesperson and Curator)
- https://allmylinks.com/rodolfo-silva-artist
I'm a ZBrush expert/Technical Artist at Maxon, streaming Game Art production workflows on ZBrushLive & a mid level Environment Tech Artist in Games (Unreal Engine 5) to bring new and incredible storytelling experiences to the world.
Videogames are my biggest passion ever since I was a kid. I've played games my whole life since my dad was a software engineer and a game collector and connoseur and stimulated my appreciation for the technology and art of videogames from a ver early age.
It was later in my teenage days, after playing the Original Fable, Halo 2 and Doom 3 that I really started to obssess with how games were made. I was stunned with the creative possibilities of the medium and spent hundreds of hours just staring at textures at an angle( if you know what I mean :D)
When I finally got my hands on Maya I never let go of 3D for games as my biggest passion.
As the ZBrush Expert in Europe, I lead Training (Studio support), technical development (Develop new features in ZBrush) and community outreach. But I'm also a key part of Development of any Game Art related tools and features across all of Maxon due to my experience wiht Game engines and pipelines.
Besides videogames, I'm very much into fine art (worked as a classical fine artist for 7 years too), board games and collectibles.
I also adore reading books ranging from classical literature (big Tolkien fan) to comic books and novels, traditional sculpting, oil painting and photography. Even though I was already working with Unreal since UE3 /UDK, I Graduated from an MA in 'Game Art' at Escape Studios in 2022/23 where I further developed my technical "know-how" and sharpened my portfolio into more technical art roles and environment art for games. I also won the "Best overall performance" prize and a "Distinction" grade for my final project at Escape Studios. I'm currently running a few workshops and was a guest lecturer at Escape Studios for Game Art (ZBrush, Substance and Unreal) I usually post my 3D work with detailed breakdowns and my tutorials on artstation, Instagram and on ZBrush's socials, so be sure to check those out. :)
Skills
Roles
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Technical Skills
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Software
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
Soft Skills
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Basic
- Basic
Languages
- Fluent/Native
- Fluent/Native
- Conversational
- Basic
- Basic
Other Skills
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
Work Experience
2026 – Present day
Lecturer (Freelance)
SAE Institute (Remote)
Delivering a production focused ZBrush workshop covering environment art, game-ready asset creation, Hard surface and modern real-time workflows. Topics include: high-to-low poly workflows, retopology, UV workflows, trim sheets, tileable materials, Substance 3D Painter integration, Unreal Engine pipelines and production optimization.
2026 – Present day
Intermediate - ZBrush Solutions Expert - Technical Artist (Full Time)
Maxon (Frankfurt, Germany)
As a ZBrush Solutions Expert / Technical Artist at Maxon, I collaborate with professional game studios and cross-functional Product, Engineering and QA teams to improve digital sculpting workflows by translating real-world production challenges into artist-focused features, production-ready tools and workflow improvements.
2024 – 2026
Intermediate - ZBrush Expert / Trainer (Full Time)
Maxon (Frankfurt, Germany)
- Main representative of ZBrush in Europe. - Training AAA Studios and helping them improve and optimize their pipelines (ZBrush or otherwise). - Part of the development team (ZBrush, Cineware -UE5) pitching ideas for new features and colaborating directly with Engineering and Product Development for new upcoming features for Zbrush, Game art oriented features for C4D and Cineware (Unreal 5)
2024 – 2025
Senior - Game Art Instructor (Freelance)
Escape Studios (London, UK (Remote))
Invited to deliver the ZBrush module for the MA in Game Art, teaching production-ready workflows used in modern game development with a focus on digital sculpting, optimization, and real-time asset creation.
2023 – 2024
Official ZBrushLive Streamer
Maxon (Remote)
2023 – 2023
Intermediate - 3D Environment Technical Artist (Freelance)
Driver Studios/ EDH animation (Remote)
Creating stylized environment assets, procedural terrain and overall Unreal Engine technical specialist. Mentoring Junior 3D Artists in production workflows, pipeline integration & was in charge of Optimization of Environment art.
Worked closely with the Lead Technical Artist to create and instruct the team on Optimization enhancing workflows for Unreal Engine 5 and source control management/implementation (Perforce).
2020 – 2022
3D Art instructor
LSD- Lisbon School of Design (Portugal)
2018 – 2021
3D art Instructor
ITA- Institute of advanced technologies (Portugal)
2018 – 2021
Drawing instructor
Colégio Luso-Francês (Portugal)
2018 – 2019
3D designer
Ferespe (Portugal)
2012 – 2012
Junior - 3D Artist (Freelance)
Bigmoon Entertainment (now Saber Porto) (Portugal)
Level Art (set dressing)
Mesh clean up (retopo, LODing, mipmapping manually in Maya, Photoshop and UE3/UE4),
Optimization work for the WRC franchise back in it's 3rd installment( WRC3 and it's port for iPad "WRC: The Game").
Education
2022 – 2023
MA - Masters in Game Art
Escape Studios
Game Art
2014 – 2022
Continuous Drawing workshop (life drawing and anatomy)
Porto Atelier
Traditional Drawing
2021 – 2021
Substance for environment art
CGMA
Texturing and baking
2021 – 2021
Zbrush for concept and iteration
CGMA
3D modeling & texturing for concept and production.
2021 – 2021
Advanced Digital Sculpting
Gnomon School of VFX
3D Digital Sculpting
2018 – 2018
Figure Drawing (the XIXth century approach)
Florence Academy of Art
Traditional Drawing
2013 – 2017
BA in Sound and Imagery
Universidade Católica Portuguesa
Digital Art; Fine art; Screenwriting



