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Biography
I’m working as a Ui/Ux Designer for Lightheart Entretainment helping with interfaces, wireframes, user flows and some art assets as well -- we are currently working on the Spanky Zombie Slayer Game
In 2022, I also finished my Design Interaction Master Degree at Faculdade de Arquitectura de Lisboa, where I’ve learned methodologies that complement my experience in this field, improving on technics in User Interface, User Research, Analysing User Experience and learning to create a project from start to finish.
I love UI/UX Design because it encapsulates everything that I love doing. You have to think about what specific goal the product aims to help, what specific people that problem affects and how they will use it. It is a mixture of Storytelling of the User Experience, and then involves Brand design and trying to create Systems with Illustration, Animation and other visual cues that enhances the “message” the product means to give. I’ve written this blog entry where I go into detail on how I tackle a UI/UX Design Project.
My latest personal work is Ice-Quebras , a table party game to help anyone, be them introverted, anxious or extroverted, to get to know each other and new people without feeling anxious, nervous or stressed out.
You can see my portfolio for my favourite works. I post most of my illustrations at my Instagram and Artstation .
Skills
Roles
- Mastery
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Basic
- Basic
Technical Skills
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
Software
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
- Basic
Soft Skills
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
- Intermediate
Languages
- Fluent/Native
- Proficient
- Basic
- Basic
Work Experience
2021 – Present day
UI/UX Designer (Full Time)
Lightheart Entretainment (Helsinki, Finland)
Responsible to design and implement UI in Unity across the company's games and create concepts and mockups for them. Worked on the projects:
- Swordgame Soaring Steel (2021-2024)
- Super Run Royale (2024-2025)
- Spanky's Zombie Slayer (2025-???) ➡️ Its now available to play both on Google Play and App Store

2020 – 2021
Game Artist (Freelance)
Stories Studios (Lisbon, Portugal)
Helping with UI/UX Design and Game Art projects, as well as Graphic Deign and Motion design ones. For exemple:
- Motion graphics for the Meninos da Vadiagem lyric video for their song Onde Estou


2018 – 2021
Head of Design Department | Text Layouting and Book Cover Designer (Freelance)
Editorial Designer (Lisbon, Portugal)
Head of the Design Department and responsible for the Layout and Graphic Design. Published:
- "Tudo Isto Existe (Cover art and Layouting)"
- "Batalha Da Escuridão (Layouting)"
- "As Sombras de Lazaro (Cover Art)"
- "O Terceiro Chega em Maio(Cover art and Layouting)"
- "Futuro (Cover Art)"
- "A imensidäo do Universo (Cover Art)"
- "Avatar: O destino do Universo (Cover Art)"

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2018 – 2021
Junior - 3D Game Artist
GameNest (Lisbon, Portugal)
Working under the guidance of GameNest to develop my game Tin-Heart. Responsible for developing art concepts, character design, 3D character modeling and 3D animation within the production requirements.


2020 – 2020
Graphic Designer (Internship)
Angry Ventures (Lisbon, Portugal)
Resonsible for doing Brand Design, UX/UI Design, Screen Simulations, layout and image/video e
dition. During my internship, I was entrusted in creating Sapiente's brand guidelines and organizing the earlier UI/UX look and functionality of its website.


2020 – 2020
UI/UX Designer (Freelance)
Njinga Team (Lisbon, Portugal)
Responsible for developing UI elements and some animations for "Njinga: Diplomat Warrior" videogame. Including Logotype, UI Screens, UI Elements, In-game character animations.


2017 – 2019
UI/UX Designer (Part Time)
Elidreams (Lisbon, Portugal)
Was responsible for the UI/UX Design of Elifoot 18 and some assistance in designing Elifoot 19. I did some Promo Art for Elifoot 18 and Elifoot 19



2019 – 2019
UI/UX Designer (Internship)
Black Onyx (Milan, Italy)
Helping out with UI for Crackinho Beat'em up in the world! And some Video Content for their Social Medias. You may know the game by Dicey Krime: Traveler in Time! ➡️ as per Erasmus+ program from Etic's HND Animation and Video Game


2018 – 2018
UI/UX Designer (Part Time)
OnTop Studios (Lisbon, Portugal)
Helping to create Character Concepts and designing UI for AR Apps and Games. I help specilly creating UI/UX and the mascot (as well its 3d form) for the Laranjeira's Loja de Cidadäo.


Education
2020 – 2022
Masters
Faculdade de Arquitectura da Universidade de Lisboa
Interaction Design
Learning methods and theory on Ux and Ui. We explore: User Research, Emotional Design, Cognitive Ergonomics, Project Conception and UI design for both Physical and Digital projects
DISSERTATION - Games as Social Spaces (A Tangible Interaction Contribution for Social Anxiety) AKA Ice-Quebras: 19


2017 – 2019
HND
ETIC - Escola Tecnologia Inovação e Criação
Animation and Videogames
2014 – 2017
Bacherlor
Faculdade de Belas Artes da Universidade de Lisboa
Communication Design
Video Edition, Editorial Design, Illustration and User Interface GRADE: 15
- Pé d'Ferro - mainly video edition, research and copywrite
- Design of War - UI/UX Design, Iconography and Creating a digital book using only InDesign about the two designers Abram Games and FHK Henrion
- DTale - Editorial design
- Censorsht - Logo design and CD Cover Art
- Through the Rabit Hole - Storyboarding, Video edition, Video Recording
- ConQuest - UX/UI Design, Video edition of the tease
- Sem Destino A - Final Project where we gathered all students best works and present it at the end of our course




2015 – 2015
Intensive Workshop
EDIT Disruptive
UX Design
Learn the basis for UX Design in this workshop hosted by Hugo Froes




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