
Biography
Art Director and Senior 3D Character Artist with 15+ years of experience across games, VR and technology. Currently at Meta Reality Labs, I combine hands-on artistic expertise with creative direction, technical problem solving and the development of scalable GenAI and 3D production pipelines.
My background spans character art, digital and traditional sculpting, procedural workflows, synthetic training data and AI-assisted content creation. I’ve led major character and clothing initiatives, established production standards and developed workflows that dramatically accelerate the creation of high-quality 3D assets.
I’m particularly interested in Art Director and Creative Director opportunities at the intersection of art, technology, games and AI-driven content production.
Skills
Roles
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Technical Skills
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
Software
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Soft Skills
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
Languages
- Fluent/Native
- Fluent/Native
- Conversational
Other Skills
- Mastery
- Mastery
- Mastery
- Advanced
Work Experience
2022 – Present day
Lead - Art Director (Full Time)
Meta (Amsterdam )
Art Director at Meta Reality Labs, focused on 3D characters, avatars and GenAI. I define visual direction and quality standards, lead character and clothing initiatives, and manage external vendors. I collaborate with artists, engineers and researchers to develop scalable production solutions, combining hands-on 3D expertise with art direction. My recent work focuses on AI-native pipelines, synthetic training data and GenAI workflows for high-quality 3D content creation.
2019 – Present day
Senior - 3D Character Artist
Wooga (Berlin)
2016 – 2019
Senior - 3D Character Artist
King (Berlin)
2016 – 2016
Senior - 3D Artist
Envision Entertainment (Ingelheim)
2013 – 2016



