almost Beta
Kat Ke cover
Kat Ke

3D Character Artist @ Supercell

China

Senior

3D Character Art
ZBrush
Maya

Senior 3D Character Artist with 15 years of experience in the game industry.

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Biography

Hello, I am Kat.

I am a Senior 3D Character Artist with 15 years of experience in the game industry.My experience covers both realistic AAA projects and stylized games.

For nearly two years, I have been part of the Slash team at Supercell, helping bring the project from Alpha testing to its Beta launch. I am responsible for all 3D character-related work

Before joining Supercell, I spent nine years at Electronic Arts, where I worked on games such as Need for Speed, Battlefield, Plants vs. Zombies, and FIFA.

I like Game, food, entertainment, digital sculpt, music, fitness, and so on, very excited to meet everyone at THU and hope to make some new friends along the way! Thanks~
Email: [email protected]

Skills

Roles

  • Mastery

Technical Skills

  • Mastery

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Conversational

Other Skills

  • Intermediate

Work Experience

2024 – Present day

Senior - 3D Artist (Full Time)

Supercell (Shanghai)

I have been part of the Slash team at Supercell, helping bring the project from Alpha testing to its Beta launch. I am responsible for all 3D character-related work in the game, covering the full production pipeline—from modeling and sculpting to texturing, materials, look development, and in-engine implementation.

2023 – 2024

Senior - 3D Character Artist (Full Time)

NetEase Mattel Co., Ltd. (Hangzhou)

In the MNO7 R&D project team, I workes as a Senior 3D CHharacter Artist, work incloud
Render Style Exploration
Production Optimization
Asset Management
Collaboration

2021 – 2022

Senior - 3D Character Artist (Full Time)

X.D.Inc, shanghai (Shanghai)

Flash Party
Working as 3d character artist, responsible for in-game characterartproduction and outsourcing vendors management,

2012 – 2021

Senior - 3D Artist (Full Time)

EA (Shanghai)

3D Character & Environment Artist | EA Shanghai

2017/11–2021/06 | FIFA 18–22: Realistic scanned/sculpted heads, hair, customization, simulation and XGen workflows.

2017/04–10 | Unreleased Star Wars Project: Realistic costumes, props and creatures.

2016/11–2017/04 | Star Wars Battlefront II: Scan cleanup/rebuild.

2015/01–2016/11 | PVZ: Garden Warfare II: Stylized characters, props, weapons, costumes and materials.

2014/01–12 | PVZ: Garden Warfare I: Stylized props and costumes.

2013/09–12 | Battlefield 4: Props and sculptures.

2012/09–2013/08 | NFS Rivals: Realistic props and buildings.