Francisco Simões cover
Francisco Simões

Game Programmer

Portugal

Intermediate

Unity
Object-Oriented Programming
Teaching

Hey, i am a game programmer based in Portugal that works mainly with Unity. Along with being interested in developing game mechanics, procedural generation and AI, i am also keen on tools programming.

Biography

Hey! I am a team-oriented and hard working individual that started programming games 4 years ago. Since then, I have strived to not only make fun games but also produce clean, optimized and scalable code.

I have been teaching C# and working as a course coordinator for a private institute, further honing my skills in the programming language and enhancing my ability to communicate complex technical concepts to others. Additionally, I have been exploring the cutting-edge areas of AI (such as MCTS, EA’s, etc…), procedural generation, and tools programming, and I am eager to apply these skills to help create innovative and interactive games. In more recent times, I have also taken been dabbling with shaders and VFX, thus far having produced interested effects such as seamless portals, stylized water, cracked ice effects, etc.

Skills

Roles

  • Intermediate
  • Intermediate

Technical Skills

  • Advanced

Software

  • Advanced
  • Basic
  • Basic

Soft Skills

  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Fluent/Native
  • Basic

Other Skills

  • Advanced

Work Experience

Present day

Teacher & Tutor

ETIC Algarve (Algarve, Faro)
Along with teaching Unity and C#, i am also responsible for organizing the Videogame Course.

2025 – 2026

Intermediate - Programmer (Freelance)

Radiant Swans (Norway)

Developing custom editors;


Implementing input management;


Implementation of game mechanics;


Custom saving logic for multiple platforms;

2024 – 2026

Lead - Programmer (Freelance)

Flow Productions (Portugal)

Prototyping and reiterating mechanics for 2 unannounced games;


Responsible for the production timeline of the project;


Responsible for updating directors through regular pitches;


Responsible for implementing all major mechanics, tools and systems;
Tasked with managing interns, ensuring they follow the production pipeline.

2023 – 2024

Intermediate - Programmer (Freelance)

Curious Fish (France)

Working for an unnanounced title for PC and Console;


Responsible for implementing all major mechanics and systems;


Implementation and maintenance of custom tools in engine;


Responsible for the version control of the project;


Prototyping innovative game design ideas and reiterating them;


Continuous close collaboration with artists, designers and producers.

2021 – 2022

Programmer

Adamastor Studio (Porto)
Whilst working at Adamastor, i was responsible for refactoring existing code and synchronizing the procedural level generation.

Education

2024 – 2025

Bachelor Degree

Teeside University

Game Development

Developed an ecosystem simulation using DOTS & evolutionary algorithms;

Research of advanced game development techniques in Unity, such as ECS;


Developed a prototype that won a best game award at “FNAC-NTF”.

Implementation of unique ability system, inspired by Path of Exile and Last Epoch.


Attended multiple masterclasses on sound design, 3D, game design and more;

2018 – 2020

Associate Degree

ETIC Algarve

Videogame Developement