
Biography
Hey! I am a team-oriented and hard working individual that started programming games 4 years ago. Since then, I have strived to not only make fun games but also produce clean, optimized and scalable code.
I have been teaching C# and working as a course coordinator for a private institute, further honing my skills in the programming language and enhancing my ability to communicate complex technical concepts to others. Additionally, I have been exploring the cutting-edge areas of AI (such as MCTS, EA’s, etc…), procedural generation, and tools programming, and I am eager to apply these skills to help create innovative and interactive games. In more recent times, I have also taken been dabbling with shaders and VFX, thus far having produced interested effects such as seamless portals, stylized water, cracked ice effects, etc.
Skills
Roles
- Intermediate
- Intermediate
Technical Skills
- Advanced
Software
- Advanced
- Basic
- Basic
Soft Skills
- Advanced
- Advanced
Languages
- Fluent/Native
- Fluent/Native
- Basic
Other Skills
- Advanced
Work Experience
Present day
Teacher & Tutor
ETIC Algarve (Algarve, Faro)
2025 – 2026
Intermediate - Programmer (Freelance)
Radiant Swans (Norway)
Developing custom editors;
Implementing input management;
Implementation of game mechanics;
Custom saving logic for multiple platforms;
2024 – 2026
Lead - Programmer (Freelance)
Flow Productions (Portugal)
Prototyping and reiterating mechanics for 2 unannounced games;
Responsible for the production timeline of the project;
Responsible for updating directors through regular pitches;
Responsible for implementing all major mechanics, tools and systems;
Tasked with managing interns, ensuring they follow the production pipeline.
2023 – 2024
Intermediate - Programmer (Freelance)
Curious Fish (France)
Working for an unnanounced title for PC and Console;
Responsible for implementing all major mechanics and systems;
Implementation and maintenance of custom tools in engine;
Responsible for the version control of the project;
Prototyping innovative game design ideas and reiterating them;
Continuous close collaboration with artists, designers and producers.
2021 – 2022
Programmer
Adamastor Studio (Porto)
Education
2024 – 2025
Bachelor Degree
Teeside University
Game Development
Developed an ecosystem simulation using DOTS & evolutionary algorithms;
Research of advanced game development techniques in Unity, such as ECS;
Developed a prototype that won a best game award at “FNAC-NTF”.
Implementation of unique ability system, inspired by Path of Exile and Last Epoch.
Attended multiple masterclasses on sound design, 3D, game design and more;
2018 – 2020
Associate Degree
ETIC Algarve
Videogame Developement
