almost Beta
Daniel Dickheiser cover
Daniel Dickheiser

3D Generalist

United States

Intermediate

Marmoset Toolbag
Plasticity
ZBrush

Biography


3D Generalist, passionate about characters, cars, and technical challenges.

Skills

Technical Skills

  • Advanced
  • Advanced

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Work Experience

2024 – Present day

3D Artist (Freelance)

SpaceX (Los Angeles, CA)

2017 – Present day

3D Artist

Schuco USA (Remote (New York))
Modeling, Texturing, Shading, Lighting, and Houdini FX for various animated projects and VR experiences in Unreal Engine.

2022 – 2022

3D Artist (Freelance)

Screenclay FX (Barcelona, Barcelona (Remote))

Modeling, Texturing, and Shading for an undisclosed project.

2016 – 2016

3D Artist (Internship)

Buck Design (New York, NY)

Modeling, Texturing, Lighting, and FX for television commercials including Walmart and Sherwin Williams.

2015 – 2015

3D Artist (Internship)

Nathan Love (New York, NY)

Modeling, Rigging, Texturing, Shading of props, Lighting and Compositing for television commercials including Froot Loops and Xifaxan.

Education

2012 – 2016

Bachelors of Fine Arts

School of Visual Arts

Computer Art, Animation and VFX