Christian Robles cover
Christian Robles

United States

Photorealistic Rendering
Rendering

MSc. Computer Science student at the University of Southern California concentrating in Multimedia and Creative Technologies. Passionate about Physically Based & Real Time Rendering.

Biography

Hello! My name is Christian Robles. I am a MSc. Computer Science, Multimedia and Creative Technologies student at USC, expecting to graduate in May 2023. Prior to my current studies, I worked as a Software Engineer II with Microsoft from July 2017 - July 2021, and before that I completed my BSc. Computer Science at Arizona State University in May 2017. In addition to my work or studies, I enjoy completing projects in Graphics and Multimedia. Writeups for many of these projects are available on my blog: https://blog.roblesch.page/. My projects span from recreating effects from some of my favorite music videos (https://blog.roblesch.page/2020/05/17/style-transfer.html), to more recent work implementing demonstrations of techniques from Eric Veach’s 1997 thesis Robust Monte Carlo Methods for Light Transport Simulation (https://blog.roblesch.page/2022/02/08/multiple-importance.html). I have particularly enjoyed studying ray & path tracers and most of my recent work centers on this subject, but I am highly motivated by many problems involving geometry and linear algebra. Outside of work I am passionate about hiking, bouldering and sport climbing.

Skills

Roles

  • Mastery

Technical Skills

  • Basic
  • Basic

Work Experience

2017 – 2021

Software Engineer II

Microsoft (Cambridge, MA)
Worked with top Enterprise Partners to ship infrastructure-as-code, CI/CD pipelines, build systems, and test infrastructure targeting the Azure Cloud.

2016 – 2016

Summer Technology Analyst

Goldman Sachs (New York, NY)
Worked with Cloud Infrastructure team to develop data pipelines and dashboards for private cloud-based endpoints.

Education

2021 – 2023

MSc.

University of Southern California

Computer Science, Multimedia and Creative Technologies

End-to-end multimedia systems – content creation, compression, distribution, OpenGL, 2D and 3D transformations, shading, lighting, rasterization and texturing for scenes of 3D models.

2013 – 2017

BSc.

Arizona State University

Computer Science

Undergraduate Computer Science student with a concentration in Information Assurance. Participated in student Software Developer's Association (SoDA) activities including various hackathons.