almost Beta
Asier García cover
Asier García

Concept Artist & Illustrator

Spain

Junior

Mechanical Engineer
Digital Illustration
Adobe Photoshop

Skills

Roles

  • Intermediate

Technical Skills

  • Intermediate

Software

  • Intermediate
  • Intermediate
  • Intermediate

Soft Skills

  • Mastery

Languages

  • Fluent/Native
  • Fluent/Native
  • Proficient

Other Skills

  • Mastery

Work Experience

2025 – Present day

Intermediate - Concept Artist (Full Time)

40 Souls (Remote)

2025 – 2025

Intermediate - 2D Illustrator (Freelance)

Trivium Studios (Remote)

Concept and design of six character cards based on a historical figure for the board game Time Rift.

2025 – 2025

Intermediate - Concept Artist (Freelance)

Skyride technology (Remote)

Concept vehicle design and a visualization of the attraction at the Santa Monica Pier for a commercial proposal.

2022 – 2022

Junior - Concept Artist (Internship)

Dreamdice (Remote)

Illustrated the game’s loading screen and supported the art team during pre-production.

2021 – 2021

Junior - Concept Artist (Internship)

Dreamdice (Remote)

Created concept art assets during first-year internship at Centro Pixels.

2008 – 2020

Mechanic

Getxo automóviles s.a. (Leioa, Basque Country, Spain)

Education

2024 – 2025

Concept Art Mentee

King & THU Mentorship Program

Visual Development

Selected as one of 25 national mentees based on creative project submission. Mentored for one year by Daniel Mallada, Senior Visual Development Artist at Blizzard Entertainment. Developed concept art projects with professional feedback. Gained insight into AAA pipelines and team workflows.

2021 – 2022

Master

Centro Pixels

Specialisation in digital illustration and concept art

This 180-hour course covered all aspects of design, from characters and vehicles to buildings and props. We also learned from industry pros about their work process and careers.

2020 – 2021

Master

Centro Pixels

Digital illustration and concept art

I completed a 600-hour course covering the basics (perspective, color, anatomy, ) and industry techniques like photobashing. It also included software training in Photoshop, ZBrush, Blender, and more.