almost Beta

We’re back again for another rundown of our weekly progress. It’s really ramping up in the dev room right now and we’re excited to share our progress with you.

We had a number of final mentor sessions with some of our mentors so we were eager to get as much info and feedback out of them as possible. With Harvey, we spoke to him about our feedback system and how we can make that more interesting as well as how to make sure the mechanics are repeatable as well as fun. With Daryl, we talked about the UI elements in the game and how we can make the next required action really clear for the user. With Andrew, we discussed the presentation and how we can express the lighthearted/fun tone of the game effectively. We spoke to all of our mentors about the different concepts for our logo and player selection screens. We are drawn to the idea of using speech bubbles for the design but will try to find a way to make it look less like a messaging application.

We have been continuing with the development in Unity. Focusing on small interactions in a variety of levels that will be shown in the demo. We have updated the UI elements to show more personality and fun and have changed the font to showcase this too. We have also been adding more to our feedback system by adding sparkle particle effects and sounds when you input an acceptable word.

We have also been creating builds for the WebGL format so that we can easily share our project and have people test our game. It’s been fascinating seeing our game on different devices and it is a very proud feeling to see someone playing with a game we’ve made. 

This week, we're going to focus on the presentation and make some minor improvements to our game. We’ll have one more mentor session which will be with Kevin. I can’t believe we’re already heading into the final week! We want to do our best and finish strong. Thank you to all of our mentors and advisors who helped us get this far. We can’t wait to share our project with all of you! 

Ephan and Gina