Project Description
The idea of the project was born long ago but the both of us decided to definitly work on it only this year. Our motivation starts from a long journey of psychological support after the covid virus. We wanted to focus on a project that travels deep into people's consciousness and we decided that the best things to analyze were phobias. Emotions such as fear and anxiety seemed to us the strongest to represent and at the same time the simplest for the path we were facing. The protagonist of the game is unknown, he will face a psychotic journey through phobias, the most common fears that we have researched through an anonymous survey and various consultations with experts. He’ll become part of the phobia itself by detaching from reality, everything will connect to the study of a person suffering from a psychotic phobia, in a completely surreal environment. Through the survey we decided to focus on PC and console beacuse they are the platforms most used by the age groups we are interested in. Lastly, our innovation does not focus on new game or visual mechanics but on the experience transmitted to the player, we want anyone who plays to fully experience the emotions and sensations that a person suffering from a psychotic phobia can go through.
Project Images

Personal Concept

Atmosphere/Color Palette Moodboard

Monster/Creature Moodboard

Environment Moodboard

Protagonist Moodboard
Tags
3D and games