Since the idea was for the screens to be on and the keybords to give a digital feel, i decided to create a few static visual effects.
To achieve this i crea...
João Moreira
July 29, 2022 18:34
Back to Unreal
Now, having both the final (engine ready) Prop Static Meshes and their respective Textures, imported in Unreal Engine 4 i had to start setting up the materia...
João Moreira
July 29, 2022 15:41
UV'ing and Texturing
The Uvs for all the props were done in Maya, in order to keep the number of textures and subsquent Materials down as much as possible, i tried to fit as many...
João Moreira
July 25, 2022 16:00
Things are about to get Unreal... (Im not sorry)
Before baking and texturing i decided to get the general structure of my project in Unreal Engine 4, setup some lights and cameras and see how things are sha...
João Moreira
July 25, 2022 15:29
Making the Walls and general Structure
As i saw the prop list pilling up i thought it would be a better idea to streamline the process otherwise it would start to complicate when managing the vari...
João Moreira
July 25, 2022 15:13
Onto making things look good.
With the blockout done and ideas solidifying, it was time to make the previous cubes and cones into proper props.
To this end i used Zbrush to both get the ...
João Moreira
July 25, 2022 14:52
Who am i? What am i doing here? And my concept.
Hi, i'm João Moreira, a portuguese student from LSD Porto (Lisbon School of Design) and an aspiring 3D Environment Artist for video games. My journey into th...