almost Beta
  • Smart City Process (1)

    Trying to get the mood and color to look a lil more cohesive. 

    Avatar for Mai-Han Nguyen
    Mai-Han Nguyen
  • Smart City (Values)

    Sketch of the smart city where robots and humans coexist (but the robots are just regular people working from home) There are also some smaller food delivery robots. I was looking at the hills in San Francisco and cable cars, thought it would be cool to highlight the silhouettes of humans and robots against the morning city smog. 

    Avatar for Mai-Han Nguyen
    Mai-Han Nguyen
  • Concept V3

    Concept V3 explores the idea of a future where anyone can work any job from anywhere, through the use of robots and 5G connectivity. 

    The idea was inspired by my experience throughout the pandemic, with learning and working remotely. And as nice as it is to do my work in the comforts of home, I miss pre-pandemic life when I didn't think twice about traveling or just wandering around the city. And so I learned through some research, that 5G allows for machines to talk to each other on a larger scale than before (aka robots talking to robots). I thought hey, wouldn't it be cool if we could use robots as a stand-in for our bodies? Since robots can't catch covid, we could go about our daily lives through the robots--hang out with friends, commute to work. 

    Avatar for Mai-Han Nguyen
    Mai-Han Nguyen
  • 4. Colors schemes

    Some quick color schemes exploration.

    Avatar for Ravaka Rakotonomenjanahary
    Ravaka Rakotonomenjanahary
  • 3. Concepts and Vis dev

    <div class="lexxy-content lightbox-container"> <div class="lightbox-container"> <p>Hey!</p> <br><p> Advancing on with some more sketches exploration, and some visual development.</p> <div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBcFNPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--4018126a6945c9f747c82f03301dc14a2c704808/brainstorm%20AOC%206a.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBcFNPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--4018126a6945c9f747c82f03301dc14a2c704808/brainstorm%20AOC%206a.jpg"></a></div></div> </div> <p> </p> <div class="lightbox-container"> <p>few sketches for the inhabitant. </p> <div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBcFdPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--1e46dc718781bb88c7052467f466a8f2f1b92c35/brainstorm%20AOC%206b.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBcFdPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--1e46dc718781bb88c7052467f466a8f2f1b92c35/brainstorm%20AOC%206b.jpg"></a></div></div> </div> <p> </p> <p> </p> <p> </p> <div class="lightbox-container"> <p>Varous interior props</p> <div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBcGFPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--e932aba81e2e8f24a737de00b351bcffe1d14e2c/brainstorm%20AOC%206d.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBcGFPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--e932aba81e2e8f24a737de00b351bcffe1d14e2c/brainstorm%20AOC%206d.jpg"></a></div></div> </div> <p> </p> <p> </p> <p> </p> <p> </p> <p> </p> <p> </p> <p> </p> <p> </p> <p> </p> </div>
    Avatar for Ravaka Rakotonomenjanahary
    Ravaka Rakotonomenjanahary
  • Small changes left, almost done

    As agents of change received information, certain of them come to this place and start to detect situations. There are 5 characters, and each of them has its specific function. 

    1. Smart Memory - Cloudio - it helps girl uses mind reading and backup her memories. Based on her backup memory, she remembers her family.

    2. XR glasses - Teleportio - helps a person change location via the virtual telepresence collaboration option. It works via realization teleportation to the place person wants to be. The virtual telepresence option not enabled only communication between people, but it also helps to experience scientific things in real-time and in a real place. 

    3. Health monitor - Loveo - scans her overall body to give health conditions and advice based on the current situation and genetic diseases. 

    4. The Voice Controller - iKnow - commands based on thoughts without the need of her to talk. 

    5. Environment Detector - Rootio - based on the environmental condition it gives a plan on how to decrease microbial diversity and carbon levels in the soil for gaining its natural structure without damaging plants.  Also, it carries plants under control and calculates soil functional life. It has smart drop technology that prevents extra water spread to plants and detects the quality of water and humidity.

    This is one of the small scenes. 5G technologies will enable a sustainable future in many other different areas and how the Silicon To Solution Principle figures out the problems in certain fields in the future. 

    Agents of change help us not only in a sustainable way but also mentally. They give us the opportunity to figure out problems inside of us.

    Sight and hearing in real-time… 

    Imagine, if three remained senses (touch, smell, and taste) options will be added to the communication and connection field, what happens? Who knows? 

    Ps. Hope one day we can see these functions in social media :D

    Cheers

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - Behind the scenes

    Actually, I have created this project based on observations of daily life. The main girl character is me, who lands a dream job and lives in another country. A stylized house symbolizes my life is full of entertainment.

    • As I have very strong family bonds, I always think about how family can be around me after relocation if they can’t relocate. For now, as a solution for it, I learn and practice astral travel because it is too close to teleportation I think. Hope our life will be long enough for experimenting with teleportation with nextG techs.  

    • Sometimes too much technological works make us feel robotic and tired.

    • Many botanical details - in our family all of us love plants. We have a lot of plants at the home. Sometimes pests problem occurs in them. My sister uses anti-pest and fertilizer on the plants for a certain period of time. So when she uses it our house gets a hazard zone due to its toxicity for health and the environment around us. 

    • The selection of GOLDEN HOUR time symbolizes this project is for a GOLDEN TICKET xD.

    These are the main ideas for creating the background and certain parts of the story.

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - 5G Character - iKnow

    One of the 5G agents of changes

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • New seed lands on Sokotra

    As adults, we remember best recent past than what was 10 years ago. We remember better events that had a big influence on us. The same thing is with world history and the past. We don't remember things when we were a baby, but they use to tell us how it was, even before you were born. Well some people don't know their early past, some people don't have parents, some people never heard their parents speaking about that, some are adopted, some even don't know it. Just compare one person's history with the world's history. What do all people in the world have in common? Diversity.

    Avatar for Ivana Zivanovic
    Ivana Zivanovic
  • WIP time - 5G Character - Teleportio

    One of the 5G agents of changes

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - 5G Character - Rootio

    One of the 5G agents of changes

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - 5G Character - Loveo

    One of the 5G agents of changes

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - 5G Character - Cloudio

    One of the 5G agents of changes

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - 4G Characters

    These are some of the old generation characters.

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - 3G Characters

    These are some of the old generation characters.

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - 2G Characters

    These are some of the old generation characters.

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - 1G Character

    This is one of the old generation characters.

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • WIP time - Initial Research

    Before uploading the final work, I want to share my WIP of initial research and notes.

    Avatar for Khayala Aliyeva
    Khayala Aliyeva
  • New seed lands on Sokotra

    In order to understand the future, we need to understand a past. But past is not so clear. 

     

    Avatar for Ivana Zivanovic
    Ivana Zivanovic
  • Update: Creating Sreen and Keybord Visual Effects

    <div class="lexxy-content lightbox-container"> <p>Since the idea was for the screens to be on and the keybords to give a digital feel, i decided to create a few static visual effects.</p> <p> </p> <p>To achieve this i created a plane Static mesh in which the VFX would be applied to, and created a texture from a number of alphas that i already had.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBamlPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--408606b85d7b20a43d1fdc799a91f0967524379b/image.png"><img alt="" loading="lazy" src="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBamlPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--408606b85d7b20a43d1fdc799a91f0967524379b/image.png"></a></div></div></div> <p> </p> <p>The alphas for the texture were imported to Photoshop and distributed in the green channel, with an additional one being put in the red channel. The alphas in the green chanel were going to be static, as for the one in the red channel i wanted to try giving it movement, even though i knew that in the final shot the movement wouldn't make a difference (aka. i simply wanted to do it).</p> <p> </p> <p>The texture was then imported into Unreal and a Master Material for the VFX was created. I know, more technical stuff, but bear with me it's pretty cool.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBam1PIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--dd453144c0fe58efe82f28ceb01cd53888172cba/image.png"><img alt="" loading="lazy" src="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBam1PIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--dd453144c0fe58efe82f28ceb01cd53888172cba/image.png"></a></div></div></div> <p> </p> <p>For this Master Material there was only the need to make 3 parameters, one to control which channel was being displayed in the material (either the alphas in the green channel or the one in the red channel), another to control color and a final one to control which of the alphas in the green channel was being shown.</p> <p> </p> <p>For this last one there was a need to make a set of 3 subparameters. One for the level of tiling, since by default the material would be showing the 16 (4 by 4) alphas of the green channel at the same time, i had to give it a tilling of 0.25 so that i could show only a singular alpha at a time.</p> <p> </p> <p>A Second one to control the level of emmisivity.</p> <p> </p> <p>And a third one to control which of the 16 alphas was beeing shown, since (with the tiling applied) by default the material would only be showing the top left alpha, what i did was put two "add" modules, one to control an X offset and the other to control an Y offset, the combination of these offsets gave me controll over which alpha was beeing shown.</p> <p> </p> <p>For the alpha in the red channel i simply applied a rotation through "time" and "speed" modules and set up a color, obviously you can't see the movement in the image, but believe me it looks pretty awesome.</p> <p> </p> <p>From this Master material a number Instances were created to make the various Visual effects that populate the level.</p> <p> </p> </div>
    Avatar for João Moreira
    João Moreira
  • Progress Post Nr 7 - Look at all these chickens! ( got it?? like in the vine? no? .. ok)

    We have these many little creatures, that you can only see if you make a mega zoom on this image.... oh well! They are very very important part of this image. Specially when the major idea is to make you feel like these people are very eager to reach the safe heden by the giantsl to be accepted. On the righ you will find a helderly couple that makes me think so much of my husband grandparents, though it would be a good way to make this image even more special for us :D It's just a little curiosity. 
    Anyway, might add more people later.

    Avatar for Maria Morais
    Maria Morais
  • Final composition, sketch overlay

    Items pending - foreground figure for scale and story, minute architectural-level details, solar panels, balloons, 5G network nodals, a background of restored ecosystems...

    Avatar for Zifeng Ye
    Zifeng Ye
  • wip

    wip of new urban infrastructures - massive floating fabric acting as the new passive thermal/ventilation strategy for the new sustainable city... balloons, houses, solar panels and people for scale pending...

    Avatar for Zifeng Ye
    Zifeng Ye
  • Back to Unreal

    <div class="lexxy-content lightbox-container"> <p>Now, having both the final (engine ready) Prop Static Meshes and their respective Textures, imported in Unreal Engine 4 i had to start setting up the materials that would use said textures and be applied to said Static Meshes.</p> <p> </p> <p>For this project i decided to use 2 unique materials, one would be a Master Material, from which a number of Material Instances would be created, and a Material for the background windows. </p> <p> </p> <p>The more complex one ended up being the Master Material, since i wanted it to give me the flexibility of beeing able to change various visual aspects of the material intances in engine, without the need to go back into Substance Painter if i decided that i wanted to change something.</p> <p> </p> <p>For this i created 6 Parameters, controlling Ambient Occlusion, Color, Normal, Roughness, Emissive and Textures.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBblNOIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--d6784099c4a44b4e0e2db9093a9ed484a80c09db/image.png"><img alt="" loading="lazy" src="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBblNOIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--d6784099c4a44b4e0e2db9093a9ed484a80c09db/image.png"></a></div></div></div> <p> </p> <p> </p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBbmVOIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--223abc83a0cce5f2a790e0693498153d6495d97f/image.png"><img alt="" loading="lazy" src="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBbmVOIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--223abc83a0cce5f2a790e0693498153d6495d97f/image.png"></a></div></div></div> <p> </p> <p> </p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBbm1OIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--afd425c5177c23ea51d22a4a605e0de7082e2e3a/image.png"><img alt="" loading="lazy" src="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBbm1OIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--afd425c5177c23ea51d22a4a605e0de7082e2e3a/image.png"></a></div></div></div> <p> </p> <p>Starting with the most simple, the Textures parameter was used to change which set of textures were in use. Whenever a new Material Instance was created, if it was meant for a diferent set of props i was able to, in the new Material Instace screen, change to the correct set of textures.</p> <p> </p> <p>The Normal, Roughness and Ambient Occlusion parameters were used to tweak the ARM Texture values if need be.</p> <p> </p> <p>The Color parameters has a set of subparameters that allowed me to change the brightness, saturation and contrast of the base color of the base albido texture as well as add a tint over it.</p> <p> </p> <p>These were particularly usefull when making variations of the same mesh without the need for creating completelly new sets of textures as well as make any adjustments to the look of the Mat Inst.</p> <p> </p> <p>The Window Material was simpler, with only needing to put the correct values for the various settings, and since there was only a set of windows there was no need to set up parameters.</p> <p> </p> <p> </p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBaldPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--4fb7660fc0d862f2d234ed7288be5af1cc010368/image.png"><img alt="" loading="lazy" src="/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBaldPIiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--4fb7660fc0d862f2d234ed7288be5af1cc010368/image.png"></a></div></div></div> <p> </p> <p> </p> <p> </p> </div>
    Avatar for João Moreira
    João Moreira