Lighting Artist
Description
*Please note - during the global pandemic we are only able to offer full-time remote positions to those within the UK and those who are relocating to the UK for the position.*
The Chinese Room has established a reputation as one of the most creative and exciting studios in the UK. We’re proud to be internationally recognised as pioneers of storytelling with a flair for creating atmospheric, rich and imaginative games.
As a Sumo Digital studio, The Chinese Room is built on passion, on finding amazing people and letting them shine. It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!
The Chinese Room is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to BAME, LGBQT+, women, people with physical disabilities, neurodiversity or mental health issues, and parents or carers.
The role @ The Chinese Room
We have an extraordinary opportunity for a Lighting Artist to join our creative team at The Chinese Room.
You will be a member of the art team that helps determine the final look and feel of our stunning environments. The ideal candidate will have a strong drive to achieve the agreed vision and work as part of a team of experienced artists.
Within this role you will:
- Design and implement lighting for our environments and cinematics on our current projects
- Work with the Art Director on look development for pre-production and pitches
- Collaborate with the Art and Engineering teams
Requirements
To be successful you will need to have:
- Strong sense of lighting theory including exposure, artificial and natural light, reflections and colour temperature
- Some experience in real time rendering and post FX in a physically based pipeline
- Knowledge of shaders, materials and textures and their impact on lighting
- Understanding the use of lighting in gameplay to guide the player path and highlight objectives
- Ability to balance visual quality, design needs and performance requirements.
- Experience in Unreal 4 is advantageous.
Our titles include the ground-breaking Dear Esther (2012), cult horror Amnesia: A Machine for Pigs (2013), the VR fairy-tale So Let Us Melt (2017) and the open-world adventure Everybody’s Gone to the Rapture (2015), a PlayStation 4 exclusive that won major awards across the world. This included an amazing 10 BAFTA nominations and 3 BAFTA wins.
