Environment Artist
Description
*Please note - during the global pandemic we are only able to offer full-time remote positions to those within the UK and those who are relocating to the UK for the position.*
The Chinese Room has established a reputation as one of the most creative and exciting studios in the UK. We’re proud to be internationally recognised as pioneers of storytelling with a flair for creating atmospheric, rich and imaginative games.
As a Sumo Digital studio, The Chinese Room is built on passion, on finding amazing people and letting them shine. It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!
The Chinese Room is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to BAME, LGBQT+, women, people with physical disabilities, neurodiversity or mental health issues, and parents or carers.
The role @ THE CHINESE ROOM
We have an extraordinary opportunity for an Environment Artist to join our experienced team at The Chinese Room in Brighton.
You will be a core pillar of the art team and help determine the final look and feel of our stunning environments. The ideal candidate will have a strong drive to achieve the agreed vision, and is well versed in working as part of team of experienced artists.
Within this role you will:
- You will be responsible for creating high quality environment art.
- Have a keen eye for environmental storytelling and a strong ability to communicate ideas and collaborate with a design team.
- Should be able to work well with others
- Proactively seek feedback from Lead Artists & Creative Directors
- Ensure that the artistic style of the game is consistently implemented
Requirements
To be successful you will need to have:
- Proven track record in at least 1 shipped titles (preferably AAA)
- Excellent 3D art skills
- Excellent compositional skills and all-around artistic expertise and flare
- Expertise in 3ds Max, Zbrush, Substance Painter / Designer, Photoshop & other technologies utilised in the production of game art
- Expertise in Unreal Engine 4
- High levels of aesthetic attention to detail.
- Familiarity working and developing in a multi-platform, multi-project environment.
- Strong technical background with ability to grasp new programs and systems quickly.
- Eagerness to learn new software tools and technologies
- Able to work with a high level of motivation & self-direction.
- Strong communication and organisational skills
- Strong problem-solving skills
- Excellent time management skills
- Self-motivated and agile
- Have a desire to maintain and keep up excellent file management and clean working files.
Our titles include the ground-breaking Dear Esther (2012), cult horror Amnesia: A Machine for Pigs (2013), the VR fairy-tale So Let Us Melt (2017) and the open-world adventure Everybody’s Gone to the Rapture (2015), a PlayStation 4 exclusive that won major awards across the world. This included an amazing 10 BAFTA nominations and 3 BAFTA wins.
