Environment Artist (Star Trek: Prodigy)
Description
RESPONSIBILITIES:
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Work with the Lead Environment Artist to create models for environments, props, and occasionally characters.
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Rig all assets included in the environment and uv unwrap the environment model.
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Candidate required having fundamental knowledge of modeling both organic and hard surface environments and props, Maya’s referencing system, organizing complex hierarchies, creating lo res proxies, and utilizing IK – FK – and Deformer based rigs.
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Aid in the research, development and implementation of methods and techniques.
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Complete tasks within the time allotted.
Requirements
BASIC QUALIFICATIONS:
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The ideal candidate should be an artist who can model and have proficient rigging skills.
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A great "can do" attitude and open-mindedness to non-traditional solutions is essential.
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We are looking for individuals who have extensive knowledge, experience and skill sets implementing the following into a Maya production pipeline.
ADDITIONAL QUALIFICATIONS:
- The Environment Artist should have 2-4 years of industry experience in film, broadcast, and/or games (Not Mandatory).
