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<p>Having solved a solid workflow, this image progressed faster than the last. I knew I wanted it to be a better reflection of myself, and what I enjoyed, therefor, I was more straight foward with it's design, I chose a cool dome design from one of the initial thumbnails, and quickly started modeling everything in Blender. The framing and lighting was inspired by some TLOU2 images while flipping trough the art book, seeing how the use of shadows on the foreground helped guide the viewers atenttion towards the subject. I wanted to try and have a easly readable image, where the viewer could then start perusing and exploring littler corners and details.</p>
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<p>This process was a back and forth between 3D and 2D, where I would model something, start painting on top of it, go back to 3D and make adjustments or additions, and sometimes even removals. I also took the opportunity to use my 3D base and render out some shadow layers, masks and other helpful time saving renders.</p>
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<div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeWo3QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--fa440ac94ba4301fdaf051f6a74019adfd9937d1/golden%20ticket%2024%20details.png"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeWo3QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--fa440ac94ba4301fdaf051f6a74019adfd9937d1/golden%20ticket%2024%20details.png"></a></div></div></div>
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<p>Image 1 - Flat Render</p>
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<div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeWY3QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--91ff023f51b9a4d42b2c462c9ef234de8b647703/golden%20ticket%2024%20mask%201.png"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeWY3QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--91ff023f51b9a4d42b2c462c9ef234de8b647703/golden%20ticket%2024%20mask%201.png"></a></div></div></div>
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<p>Image 2 - Mask Render</p>
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<div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeXI3QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--565e6d17d2b267f7b9562d78be2dc70d62b1dae4/Screenshot%202024-07-26%20162847.png"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeXI3QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--565e6d17d2b267f7b9562d78be2dc70d62b1dae4/Screenshot%202024-07-26%20162847.png"></a></div></div></div>
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<p>Image 3 - Shadow pass</p>
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<p>With this I started focusing more and more in over painting, dividing every thing by layers, and slowly building up cohesion and details.</p>
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<div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeXo3QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--60bb06edfef34d1695ad4715b777d9b25619774e/painting%20process.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeXo3QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--60bb06edfef34d1695ad4715b777d9b25619774e/painting%20process.jpg"></a></div></div></div>
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<p>As seen above, I began by blocking out a rough light map on top of the 3D render, moved onto photobashing, and then to painting. A lot of the photobashing wasn't used in the end, but it can still be felt in certain places. Most of the image was done by painting, progressing from a greyscale image to a coloured one. Eventually I used a more robust 3D scene to render out a shadow pass, and use it as a basis for the lighting. It was then a process of painting in layers, merging, painting and sketching, merging, and then a light post process phase.</p>
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<p>Once finished the final image will be posted on the submissions page. Hope these process post were useful, and clear. See you all on the final submissions page.</p>
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