In this final phase I tried adding particles in different ways, initially the idea was to help create a more magical environment, I brought the particles clo...
David Fernandes
July 27, 2024 19:43
Building the Composition
After having everything that i needed, it was time to build the actual composition. This process was very time consuming because I spent a few days just movi...
David Fernandes
July 27, 2024 18:38
Fluffy Leaves Material
For the leaves material, I started by creating an opacity map in Illustatrator, then inside Unreal Engine I created a material that allowed me to change the ...
David Fernandes
July 26, 2024 17:10
Rock/Tree Material
For the Rocks and Trees I wanted a material that could adapt to the environment and the color of the landscape. Using RVTs (Runtime Virtual Textures) for col...
David Fernandes
July 26, 2024 02:17
Trees
In the same way that i did with the rocks, my ideia was to create a tree that could be multiply and used in diferent angles without the viewer feeling that t...
David Fernandes
July 25, 2024 02:31
Rocks
For the rocks i wanted to make a single object that could be used in any direction, that when rotated and scaled would look unique and different in the final...
David Fernandes
July 24, 2024 15:45
Landscape Colors and Grass Material
I’m using geometry-based grass and foliage with opacity maps, RVTs shaders for the grass to create color variation and wind systems which makes them more ran...
David Fernandes
July 18, 2024 23:52
Grass and Foliage
To achieve the stylized look I aim for, I modeled both the grass and flowers using mesh planes. After finishing the objects, I duplicated them and flipped th...
David Fernandes
July 18, 2024 19:43
Sketches and Unreal Engine
I grew up surrounded by nature, one of the things I love most. I wanted make a piece that remembers me of the tranquility of living in a place like that. Fro...