Sharkmob
Game Economy Designer
Archived
Malmö - SwedenFull Time
Description
We are looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our Battle Royale game Bloodhunt, set in the Vampire: The Masquerade universe.
At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work.
Responsibilities:
- Driving the design and development of the economy related features of a live game.
- Taking a player-first approach to progression and monetization, making sure that players are appropriately rewarded for the time, effort, and money they put into the game.
- Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
- Maintaining and improving live systems, such as the in-game store and events.
- Collaborating with other departments such as Sales and Marketing, to make sure that we meet business needs and KPIs.
- Designing and using telemetry to make sure that the features you work on achieves the intended results.
- Keeping an eye on trends and industry best-practices within game monetization to inform your work.
Requirements
- Proven experience of working with monetization/game economy in a design role.
- Experience from working on a F2P and/or live game.
- Experience from working with telemetry data.
- A passion for translating numbers into great player experiences – and back again.
- Understanding of player psychology, motivational models and how they relate to game economy design.
- Proficiency with tools for modelling and balancing quantitative design, such as Excel.
- Good writing, and visual communication skills.
- Excellent collaboration skills.
- Experience with Unreal Engine.
- Experience with scripting, especially using Python or an equivalent language.
That little extra:
- You think vampires are pretty cool.
Benefits
- 6 weeks vacation
- Performance-based bonus
- Profit based Bonus (10% of the projects profit)
- Pension Savings scheme
- Preventative Healthcare allowance (5000 SEK yearly)
- 1 wellness hour per week
- Insurance (optional health insurance)
- Daily breakfast at Studio
- Flexible work hours (Core hours between 10-16)
- Hybrid working from home model - Three days in the studio and two days remote