almost Beta

Archived offer

This content has been archived and is no longer accessible.

Sharkmob

DevOps Engineer

Archived
Malmö - SwedenFull Time

Description

We are looking for a DevOps Engineer to strengthen our DevOps team and bring next-generation tools and practices to game development and online game services. You will be working with some of the latest technologies and methodologies to design, implement, and maintain the game's tools, systems, and services; achieving a true always-online platform with minimum interruptions. 

As a studio we offer you the opportunity to explore new territory in the realm of online gaming, starting with our first game Bloodhunt. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

Requirements

  • Comfortable working independently in Python or any major language.
  • Proficiency with containerization and cluster management technologies like Docker and Kubernetes.
  • The knowledge to continually improve CI/CD tools, processes, and procedures.
  • Ability to build tools to monitor & alert high performance and low latency applications.
  • Technical skills in scaling application management, SQL, CDN technologies, network analysis tools, and distributed systems will be crucial to success in identifying production issues.
  • Enthusiastic for new technologies and growth.
  • A true collaborative spirit - making sure communication works efficiently between disciplines.

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too)!

Benefits

  • 6 weeks vacation
  • Performance-based bonus
  • Profit based Bonus (10% of the projects profit)
  • Pension Savings scheme
  • Preventative Healthcare allowance (5000 SEK yearly)
  • 1 wellness hour per week
  • Insurance (optional health insurance)
  • Daily breakfast at Studio
  • Flexible work hours (Core hours between 10-16)
  • Hybrid working from home model - Three days in the studio and two days remote