Weapons/Mechanical Artist
Description
・Creating 3D models of weapons, gadgets, vehicles, and mechanics
Requirements
・Experience in hard surface modeling using Maya, 3ds Max, Blender, etc.
・Experience with 1 or more successful game development as a Weapons/Mechanical Artist
*New graduates are not required to meet the above qualification(s)
*If you are new to the industry, you do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.
Preferred but Not Required
・Previous work experience using sculpting tools such as ZBrush
・Previous work experience using Substance Painter
・Experience working with Physically Based Rendering
・Knowledge of and experience with rigging
・Knowledge of weapons, firearms, vehicles, etc.
Benefits
[Benefits] Transportation expenses (within income tax exemption limits), various insurance (health, pension, unemployment, accident compensation), salary revision (once a year), new employment training
[Time-Off] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave
[Work Hours] Discretionary Labor System
*Standard work hour starts at 10:00am. Exact work hours are left to individual discretion.
[Salary] Annual salary, performance incentive system in place
*We will take into consideration your past experiences and abilities and match them to our company regulations.