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Archived offer

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Kojima Productions

Technical Artist

Archived
Tokyo.Japan or RemoteFull Time

Description

・Constructing and maintaining workflow

・Producing and maintaining tools for work productivity and efficiency

・Research and development for graphic quality improvements on new projects

 

Requirements

・Experience developing plug-in tools for DCC tools such as Maya

・Experience developing tools using Python

・Ability to proactively isolate issues, make proposals, and find solutions

*New graduates are not required to meet the above qualification(s)

*If you are new to the industry, you do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

Preferred but Not Required

・Communication skills (to be used with Artist Programmers)

・Experience in developing using game engines

・Experience developing tools using C++/C#

・Experience developing linking tools on Maya

Benefits

[Benefits] Transportation expenses (within income tax exemption limits), various insurance (health, pension, unemployment, accident compensation), salary revision (once a year), new employment training

[Time-Off] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

[Work Hours] Discretionary Labor System

*Standard work hour starts at 10:00am. Exact work hours are left to individual discretion.

[Salary] Annual salary, performance incentive system in place

*We will take into consideration your past experiences and abilities and match them to our company regulations.