Technical Artist
Description
・Constructing and maintaining workflow
・Producing and maintaining tools for work productivity and efficiency
・Research and development for graphic quality improvements on new projects
Requirements
・Experience developing plug-in tools for DCC tools such as Maya
・Experience developing tools using Python
・Ability to proactively isolate issues, make proposals, and find solutions
*New graduates are not required to meet the above qualification(s)
*If you are new to the industry, you do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.
Preferred but Not Required
・Communication skills (to be used with Artist Programmers)
・Experience in developing using game engines
・Experience developing tools using C++/C#
・Experience developing linking tools on Maya
Benefits
[Benefits] Transportation expenses (within income tax exemption limits), various insurance (health, pension, unemployment, accident compensation), salary revision (once a year), new employment training
[Time-Off] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave
[Work Hours] Discretionary Labor System
*Standard work hour starts at 10:00am. Exact work hours are left to individual discretion.
[Salary] Annual salary, performance incentive system in place
*We will take into consideration your past experiences and abilities and match them to our company regulations.