System Programmer
Description
・Designing, proposing, and implementing system programs for new projects
・Research and development of system programs, specifically focused on new hardware:
ーFile system
ーLarge-scale asset system
ーJob system
ーMemory maintenance
and more.
・Constructing and improving the CI environment:
ーAutomatic test environment
ーBuild flow
and more.
・Maintaining and optimizing game engine
Requirements
・Experience in game production using C++
・Thorough knowledge and experience in optimizing low-level layer in game production
*New graduates are not required to meet the above qualification(s)
*If you are new to the industry, you do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.
Preferred but Not Required
・Production, optimization, and maintenance experience with game engines
・Experience using SDK for console platforms
・Thorough knowledge of latest cutting edge game production technology
・Thorough knowledge of hardware
・Thorough knowledge of and experience with high-end games
Benefits
[Benefits] Transportation expenses (within income tax exemption limits), various insurance (health, pension, unemployment, accident compensation), salary revision (once a year), new employment training
[Work Hours] Discretionary Labor System
*Standard work hour starts at 10:00am. Exact work hours are left to individual discretion.
[Salary] Annual salary, performance incentive system in place
*We will take into consideration your past experiences and abilities and match them to our company regulations.
[Time-Off] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave