almost Beta

Archived offer

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Kojima Productions

Game Programmer

Archived
Tokyo.Japan or RemoteFull Time

Description

*You will be assigned accordingly to one of the following roles.

Your workload will be flexible and will follow the progress of production.

・Implementing character control

・Implementing event progress

・Developing player/NPC, or multiple content

・Implementing game event progress and assisting Game Designers with scripting

・Troubleshooting support

・Developing systems needed for other titles

・Click on the “Apply” button on this page and submit the required documents.

・If the file size is too large, please use a cloud storage service or video sharing service and send us the link.

・You are responsible for making necessary arrangements for any access restriction or limitation settings.

・You are responsible for any charges or fees that may incur during your application process.

Required Documents

Paperwork

☆Resume (with photo)

☆CV with the following information:

・List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.

・List any and all programming languages you are familiar with and years of experience with each language, as well as any production details you would like to highlight.

・List any and all software programs (Photoshop, Maya, Eclipse, etc.) you are familiar with and years of experience with each software, as well as any production details you would like to highlight.

・Pick 2 recent technical studies or related articles you have seen that you felt were technologically advanced and/or meaningful, and briefly state your reasonings.

・Pick 1 game you have recently played that captured your interest—technologically speaking—and briefly state your reasonings.

 

Work Samples

*New graduates and those who are new to the industry must turn in sample work. Anyone else who would like to share their work may also send in samples.

*Warning:

・If you used a library, functions, etc. that were created by other people, please separate those parts into a different file and list those file names.

・The same applies for the following cases:

・If you used functions created by someone else

・If you have a reference source and more than half of the original source is still in the program

・If you used a free library (Please note the library name)

・If you used a library created by someone else (Please note the library name)

**Please leave out any confidential sources or information when you submit.


 

Requirements

・Experience in developing 1 or more games using C++

*New graduates are not required to meet the above qualification(s)

*If you are new to the industry, you do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

Preferred but Not Required

・Experience in developing non-portable consumer game consoles or 3D PC games

・Experience in developing any of the following systems:

・Character animation system

・Event control system within RPG (flag control, conversations, etc.)

・File load management, Asset management

・Middleware and/or driver integration to titles

・Specifications and inspection experience for new projects

 

Benefits

[Benefits] Transportation expenses (within income tax exemption limits), various insurance (health, pension, unemployment, accident compensation), salary revision (once a year), new employment training

 

[Work Hours] Discretionary Labor System

*Standard work hour starts at 10:00am. Exact work hours are left to individual discretion.

[Salary] Annual salary, performance incentive system in place

*We will take into consideration your past experiences and abilities and match them to our company regulations.

 

[Time-Off] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave