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People Can Fly

Senior VFX Artist - Remote

Archived
North America or Europe - Remote or RemoteFull TimeSenior

Description

  • Creating a variety of vfx, ranging from physical and magical attacks, environmental, cinematic, reactions (footsteps, impacts, damage communication, etc)
  • Working with the VFX Lead and VFX team to create gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback
  • Working with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette
  • Collaborate with our Art Director to gather feedback about your work 
  • Innovating new techniques for next-gen hardware, and work with the engineers to expand the vfx toolset
  • Analyzing the scene for performance issues, and ensure all effects are built in the most efficient way possible
  • Using every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.)

Additional experience information

5+ years of experience

Requirements

  • A critical eye for the timing, animation, and motion of real world objects and visual effects
  • Experience with a variety of techniques and tools for creating vfx animation (standard particle systems, fluid sims, physics sims, etc.)
  • An understanding of the constraints of real-time vfx is critical
  • Experience creating pixel and vertex shaders
  • Ability to create all source art needed for vfx (textures, geometry, flipbooks, normal maps, etc.)
  • Desire and knowledge of how to push our effects and editing tools further
  • Ability to collaborate with Artists, Designers, and Programmers to work through artistic and technical challenges
  • Ability to think outside the box to come up with more efficient techniques
  • High work ethic and self motivated
  • Passion for Games
  • You have shipped a AAA game or equivalent experience.
  • At least 4 years of video game industry experience in a related position
  • Experience working with Unreal Engine is ideal
  • HLSL shader creation experience is a plus

Benefits

Canada: 

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses (up to 20%).
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

US

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.