Shelley Graf


all about creating all the time. Be it designing video games, creating AR-Experiences, inventing worlds and characters, painting and building miniatures, machining my own dice or riveting together my own PC case. I have a huge interest in science and a very broad spectrum of different skills and areas of expertise, allowing me to find solutions to a wide range of problems quickly and creatively

AR development experience with Microsoft Hololens, Smartphones
VR development experience with Oculus Quest
scripting, programming
Project Management, Team leading and directing smaller projects
General Drawing and design skills
Shader writing in Unity
Gamdesign for smaller games
UI, and UX for web platforms
Texture Work and Materials, Substance Painter, Blender, Photoshop
3D animation in Blender
3D modelling in Blender