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Cezar Loureiro

2D Game Artist & Concept Artist

Intermediate

Digital Painting
Adobe Illustrator
Figma

Biography

I am a 2D Game Artist and Concept Artist with over 6 years of experience in the game’s industry. I specialize in making 2D art and UI assets from initial concept to implementation. I design environments, props, and user interfaces, with experience working on projects developed in Unity and Godot.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Proficient

Work Experience

2020 – 2026

Lead - Game Artist and UI Artist (Full Time)

Studio Bravarda (Portugal)

Currently responsible for 2D game assets, UI design and creating environments and background art for several game projects on PC and consoles, for a mix of original IPs and client-based work.

Responsible for:

• Making 2D game assets, props, environments and background art for game projects on PC and consoles, spanning original IPs and client-based work.
• Designing wireframes, mockups, and final UI assets, including HUDs, menus, and icons.
• Creating concept art to define and communicate the artistic direction of each project.
• Helping implement art assets in Unity and Godot game engines.

Education

2019 – 2020

Diploma Program

Vancouver Film School

Concept Art


2014 – 2018

Bachelor

Pontifícia Universidade Católica do Rio de Janeiro

Digital Media Design