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Yadnyesh Dalvi

Texture Lookdev artist

Biography

I am a Texture & Lookdev Artist at MPC, one of the world's leading visual effects studios, where I paint photo-real textures and maps for 3D objects, using photo references and concept artwork. I am also a student of Bachelor's degree in Computer Application at Manipal University Jaipur, and I am pursuing a Higher Education in Animation, Interactive Technology, Video Graphics, and Special Effects from CAVE Academy.

With 5+ years of experience in the Animation domain, I have developed a strong portfolio of photorealistic textures for digital assets, such as characters, props, and sets, for multiple shows and projects. Some of the shows I have worked on include Master Moley, Jet Set Go, Tip The Mouse, and Paddles, where I was a Character Texture/look-dev Lead at Cosmo Giantwheel. I collaborated with the lighting team to resolve technical issues and optimize assets for render, and I shared feedback and best practices with the Asset Supervisor and the team. I am proficient in Redshift, Arnold, Maya, Photoshop, Katana, Mari, and Substance Painter, and I am always eager to learn new tools and techniques. I am a creative thinker, a passionate artist, and a team player who strives to deliver high-quality and life-like characters and animations.