
Biography
In my professional career I had a pleasure to work for various clients. I cooperate with game studios (mostly indie devs), independent artists such as musicians, novel authors, directors. I provide concept art content in range from architecture, vehicles, characters to cinematic keyframes.
Apart from the professional work I always try to find some time to focus on my personal projects. Sometimes it's just training, gaining new experience, but sometimes it evolves to bigger things, such as 'Ragnarok | Space Vikings' card game (Pixel Awards Europe 2020 nominee).
Also I try to find some free time to join in online art contests. For my biggest achievements I can count 2nd place in 'Kitbash3D Contest - Utopia' and most awesome and unforgettable ILM Art Department Challenge back in 2016 where I had a pleasure to be one of the finalists. This specific contest was a real gamechanger for me. I was at the beginning of my path to become a true concept artist and this awesome distinction lets me believe that it's the right direction and I definitely should continue this journey. When I look back my technical skills, knowledge and experience had a lot of lmitations that days. Since then I worked hard, put a lot of effort into gaining new levels and gathering the experience.
In technical aspects, currently I use various techniques in my work. I use traditional drawing and sketching, 2D digital painting, mattepainting techniques, but recently I mostly use 3D in my job. I feel proficient in software such as Cinema 4D, Blender, ZBrush, 3Dcoat, Substance Painter, Octane Render and recently Unreal Engine.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Intermediate
Technical Skills
- Advanced
Work Experience
2015 – 2023
Concept Artist (Freelance)
self-proprietorship (Poland)
Education
Present day
Master Degree
University of Economics / Kraków
Economics
