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Winand Mey

Junior

Adobe Photoshop
C#
Unity

Hi :) I am an aspiring Look Dev Artist and Director-Producer, looking to gain further experience in Digital Animation and Game Development. My main interest is animation, specifically animated film.

Biography

After first obtaining my BSc Computer Science Cum Laude degree at the University of Stellenbosch, I went to study animation at The Animation School in Woodstock, Cape Town. During my final year of studies, I was the Production Manager and lead Look Development artist of a short film called "The Invisible". The film has achieved great success, inter alia winning Silver in the Student Film category at the New York Festivals TV & Film Awards, and a Gold Loerie in the Online Film, Short Film & Music Videos category at the Loeries Student Awards.

After finishing my studies at The Animation School, I was employed at RenderHeads SA primarily as a software developer. I am currently part of a team that ports games from their original platforms (usually PC/Steam) to other gaming platforms, such as Xbox, PlayStation, Nintendo Switch, etc. While the majority of the workload is comprised of coding work, my favourite tasks are those involving animation and graphics optimization.

The field of Digital Animation and CG is the ideal career path choice for me, since it combines my creativity, imagination skills, and passion for music and art with my academic capabilities (embodied in my maths and IT skills which form the basis for animation). On top of this, I have a natural aptitude towards management and team organisation.

My main interest lies in animated film, although animation for television and games animation are also big interests. My career dream is to one day become a film director-producer at a large overseas animation industry.

My life goal is to create a better world for all by touching people’s hearts and minds through the messages and ideas conveyed in the art and film work I am involved in, and the stories they portray. 

Skills

Roles

  • Basic
  • Basic
  • Basic

Technical Skills

  • Basic

Software

  • Intermediate
  • Basic
  • Basic

Other Skills

  • Basic

Work Experience

2022 – Present day

Junior Developer - Game Porting and Optimization

RenderHeads SA (Cape Town, South Africa)
In partnership with 24BitGames and Annapurna Interactive, ported the games “12 Minutes”, “Maquette”, and “Cocoon” to platforms such as PlayStation4, Playstation5, Nintendo Switch, Xbox, Android, etc.

2022 – 2022

Support & Maintenance Engineer

RenderHeads SA (Cape Town, South Africa)
The position entails taking care of several applications and projects that have already been developed and launched. This includes the fixing of newly found bugs, the addressing of client requests and

Education

2019 – 2021

Diploma in Digital Animation

The Animation School

Animation

2016 – 2018

BSc Mathematical Sciences, Stream: Computer Science

Stellenbosch University

Computer Science

2011 – 2015

National Senior Certificate

Tygerberg Highschool

General