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Willamis Rodrigues

Junior

I am a passionate 3D artist specializing in creating immersive environments for the gaming industry. With solid experience and a collaborative approach, I am dedicated to turning artistic visions into

Biography

I am a 3D artist specializing in Environment Art and World Design, with experience in renowned studios such as Raphy Studios, MNSTR Studio, Big Moxi Games, Gaya Simulations, Cyan Heart Studio, Aura Studios and Lightfarm, currently collaborating with Animuz Studio. Throughout my career, I have contributed to impactful projects including The Glitch, My creative and technical approach focuses on creating immersive, high-quality environments, always striving to exceed visual and narrative expectations. I work well in a team and value collaboration to achieve exceptional results in every project.Wardens Rising, Microsoft Flight Simulator, and cinematic trailers for Valorant such I am seeking new opportunities to apply my expertise in challenging and innovative projects. I would love to connect with industry professionals and explore how my experience can add value to your projects. as Sanctum of Secrets and Chapter - Unmade and short Movie Tears of Blood. Best Reards, Willamis Rodrigues / Environment Art Thank you for your time and consideration.

Skills

Roles

  • Intermediate

Work Experience

2025 – 2025

Environment Artist

Raphy Studios (Remote)

3D Modeling | Retopology | UV Mapping
Experienced in creating high-quality 3D assets with efficient topology and optimized UV layouts for games and real-time applications. Focused on delivering detailed and performance-friendly models that enhance visual storytelling and gameplay.

2024 – 2025

3D Artist

Animuz (Remote)

Environment Art and Unreal Engine

2023 – 2025

Environment Artist / Games and Movies

Freelance (Remote)

Environment creation for games using Unity and Unreal Engine, ensuring immersion and real-time optimization.

3D modeling in Maya, with a focus on efficient topology and detailed assets.

Texturing and rendering with Marmoset Toolbag, Substance Painter, and Substance Designer, creating stylized materials aligned with the project's artistic direction.

2024 – 2024

3D Artist

MNSTR Studio (Remote)

High-quality 3D Modeling, Texturing, and Rendering for games and real-time applications, ensuring visually compelling and optimized assets.

2024 – 2024

Environment Artist

Big Moxi Games (Remote)

Environment Art & World Building – Creating immersive, high-quality game environments with a strong focus on composition, lighting, and optimization.

2023 – 2024

Environment Artist

Lightfarm Studios (Remote)

Creating high-quality 3D assets, environments, and compositions for game cinematics. Focused on storytelling, lighting, and visual impact to enhance narrative sequences. Experienced in asset creation, scene assembly, and real-time cinematic workflows using industry-standard tools and engines.

2023 – 2023

Material Artist

Aura Studio (Caxias do Sul. RS, Brazil)

Creation of Procedural Materials for immersive and optimized game environments.
Unreal Engine expertise for material integration, shader development, and real-time rendering.

2022 – 2023

Environment Artist

Cyan Heart Studio (Recife, PE , Brazil)

Environment Creation using advanced technologies like Unity and Unreal Engine, ensuring immersive, high-performance game worlds.

3D Modeling in Maya, focusing on efficient topology and high-quality assets.

Texturing and Material Creation with Marmoset Toolbag, Substance Painter, and Substance Designer, crafting realistic and stylized textures to elevate visual storytelling.