Weiqing Teh cover
Weiqing Teh

Design and Visual Development for Games

Singapore

Junior

Adobe Photoshop
3ds Max
Adobe Premiere Pro

Concept Artist and Visual Development for games and animation

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Biography

Visual designer and concept artist with formal training in environment design, prop design, and industrial design, and a professional background in 3D product visualisation and asset production. Have built

 

Able to translate briefs into clear, production-ready visual concepts through structured ideation and iterative refinement. Bridges concept art and 3D production thinking, with real-time pipeline experience in Unreal Engine and Unity.

 

Comfortable moving between Photoshop, Blender and Maya, and preparing assets for real-time engines (Unity and Unreal). Brings production discipline from enterprise delivery, a strong foundation in perspective, composition and colour, and a habit of following art briefs and style guides through to finished work.

Skills

Roles

  • Intermediate
  • Intermediate
  • Basic
  • Basic

Software

  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Basic

Languages

  • Fluent/Native
  • Fluent/Native

Other Skills

  • Intermediate
  • Basic
  • Basic
  • Basic

Work Experience

2025 – Present day

Junior - Game Developer (Freelance)

CG BOSS Games

Creating Indie Games

2019 – 2025

Intermediate - UI/UX Designer (Freelance)

DBS Bank

Designed and built coded prototypes (Lit, React) for internal financial dashboards, turning abstract product features into structured user flows and high-fidelity layouts.

Led a Figma workshop for 30 non-designers, enabling self-serve prototyping and reducing design requests to the core team by ~15%.

Partnered with 3 developers and 2 product owners to align design intent with technical feasibility, delivering 5 dashboards to production.

Built a reusable component library and design patterns that cut prototyping time by ~30% across projects.


Education

Present day

Diploma

3D Sense Media School

Animation

Animation for Games and Film

2011 – 2012

Diploma

FZD School of Design

Industrial Design (Entertainment Design)


2006 – 2008

BA

RMIT University

Games Design

Games Graphics Design Course