
Biography
3D Game Artist with 5+ years of experience creating game-ready assets, including 3D models, visual effects, UI elements, and icons. Curious and always open to exploring new approaches to improve artistic quality and technical efficiency. Comfortable working in cross-disciplinary teams, collaborating with artists, game designers, and programmers to align visuals with gameplay. Confident working within established art styles and IPs, with a strong eye for stylized form, silhouette, and color. Experienced in optimizing assets for mobile games and ensuring high-quality visuals while maintaining performance
Skills
Roles
- Advanced
- Intermediate
- Basic
Technical Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Basic
Software
- Advanced
- Advanced
- Intermediate
- Basic
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
Other Skills
- Advanced
- Basic
- Basic
Work Experience
2025 – 2025
3D Game Artist
Voodoo
• Produced stylized character skins for Paper.io 2 based on provided concepts,
using a gradient texture atlas
• Handled the full pipeline from modeling to texturing, ensuring assets were
optimized for mobile
• Worked independently, aligned with the Art Director’s guidance and feedback
2024 – 2025
3D Game Artist
Phantom Gamelabs (Finland)
• Contributed to visual development of Riftbusters, a co-op looter shooter mobile game
• Modeled and textured weapons, props, and UI icons
• Created VFX and simple animations in Unity
• Optimized assets for mobile, balancing performance and style
• Produced renders and applied vertex paint for polish
• Solved technical challenges and improved workflows
• Collaborated with team to align visuals with gameplay
• Gave feedback during playtests to enhance clarity and experience
2022 – 2023
3D Artist
MY.GAMES (Russia)
• Created high-poly and low-poly assets for a city-building mobile game, ensuring stylistic consistency
• Created and refined textures in Marmoset Toolbag, Substance Painter, and Photoshop
• Provided feedback to other artists to maintain consistency with the game’s art style
• Optimized assets to reduce memory usage and improve mobile performance
2021 – 2022
3D Artist
Shipyard Games (Finland)
• Created low-poly models for the Hexagon City and Skyship Heroes prototypes
• Applied vertex painting techniques to add visual polish to stylized assets
• Collaborated with the art director to refine visual concepts during early development
2021 – 2022
3D Modeler
Ivan Rastr Electonic Crafts (Russia)
• Created 3D models of vehicles and industrial machinery for an interactive exhibition at GAZ (Gorky Automobile Plant)
• Ensured models met technical and performance standards for smooth real-time display
2020 – 2021
3D Artist
M15 (Russia)
• Created 3D assets for online corporate events in Unity and Roblox
• Designed interactive environments, mini-games, and activities to enhance user engagement
2017 – 2019
3D Artist
Shipyard Games (Finland)
• Created low-poly 3D assets for the GoCity mobile game, keeping a consistent stylized look
• Used vertex paint to improve material depth and ensure visual clarity in stylized environments
• Optimized assets for mobile platforms, ensuring smooth performance
2015 – 2016
Game Tester
DoMyBest Games (Russia)
• Assembled and adjusted game levels in Unity to refine the player experience
• Tested The Final Station game for bugs and gameplay improvements, identifying and documenting issues in visuals, mechanics, and stability
• Reproduced reported bugs, verified fixes, and ensured stability after updates
Education
2023 – 2024
Professional Training (Certificate in 2D Art)
Smirnov School
2D Art
• 2D Art
• Hand-Painted Texturing Work
• Sketching and Form
