
Biography
Concept artist with an architectural background. I have deep knowledge in academic drawing,
history and theory of architecture. Previously, I worked as an architect and managed to design
several architectural objects as part of teams, some of which were built. I have extensive
experience in architectural visualization, which led me to CGI. For the last few years I have
been working in the gaming industry mainly as a environment concept artist. I am very quick at
generating various ideas, creative concepts.
Incredibly motivated to create inspirational and practical concept designs for the entertainment
industry.
Skills
Roles
- Mastery
- Advanced
- Intermediate
- Intermediate
- Basic
Technical Skills
- Mastery
Work Experience
2021 – Present day
Concept Artist
Anvil Frame Studio (Moscow)
2021 – Present day
3D/2D Artist
RedRift
2016 – 2020
Lead 3D Artist, Deputy Head of 3D Department
Strelka KB (Moscow)
2014 – 2016
3D Artist
Maligrad (Moscow/Čatež)
2013 – 2014
3D Artist
Miel (Moscow)
2012 – 2013
Architect
ПСК Контрфорс (Moscow)
Education
2016 – 2018
Master of Architecture (M.Arch.)
Moscow Architectural Institute (State Academy) (MARCHI)
Urban planning
2011 – 2016
Bachelor of Architecture (B.Arch.)
Moscow Architectural Institute (State Academy) (MARCHI)
Architecture