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Vitor Maccari

Intermediate

Maya
Arnold
Houdini

As a dedicated 3D Environment/Asset Artist, I'm on the lookout for exciting opportunities as we approach 2024. Please take a moment to explore my portfolio, I'd love to connect for a conversation ;)

Biography

I am an Environment/Prop Artist with a diverse background in film, animation, live action, and game engines. My experience encompasses a wide range of projects, including notable ones like "Zom 100: Bucket List of the Dead," "Alice in Borderland," and "ONI: Thunder God's Tale," which received recognition at the 50th Annie Awards.

 I've had the opportunity to work on real-world building modeling for "Zom 100," intricate set designs for "Alice in Borderland," and fantastical worlds for "Oni." I've been expanding my expertise in cutting-edge technologies like USD and Solaris in Houdini.

My enthusiasm and dedication for continuous learning drives me to explore new creative horizons through personal projects. I'm highly motivated, always willing to learn new skills and looking for embracing new challenges and opportunities. In addition to my skills, I bring experience in remote work. I have worked remotely from Brazil to countries like Vietnam, Spain and Japan. I also have remote work experience, including effective communication, commitment, and proactiveness.


Thank you for your time and consideration, I extend an invitation to explore my portfolio. I look forward to the opportunity to further discuss my qualifications with you :)

Sincerely,
Vitor Maccari

Skills

Software

  • Mastery
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate

Other Skills

  • Basic

Work Experience

2021 – Present day

Asset/Environment Artist

Megalis vfx (Tokyo)
Currently work as an Environment/Asset Artist, contributing to impressive projects for Netflix such as 'Alice in Borderland: Season 2,' 'Zom 100: Bucket List of the Dead,' and 'Oni: Thunder God's Tale

2021 – 2021

3D Artist

Ubisoft (Vietnam/Remote)
I have been involved in the development of many models as 3DCG generalist for a game prototype/cinematic.

2011 – 2021

3D Generalist

Taitocg (Brazil)
In my role, I take on a multifaceted set of responsibilities, which encompass video editing, post-production, and 3D work for advertising projects.

Education

2007 – 2011

Bachelor in Visual Arts

UNESC

Arts