
Biography
I am an Environment/Prop Artist with a diverse background in film, animation, live action, and game engines. My experience encompasses a wide range of projects, including notable ones like "Zom 100: Bucket List of the Dead," "Alice in Borderland," and "ONI: Thunder God's Tale," which received recognition at the 50th Annie Awards.
I've had the opportunity to work on real-world building modeling for "Zom 100," intricate set designs for "Alice in Borderland," and fantastical worlds for "Oni." I've been expanding my expertise in cutting-edge technologies like USD and Solaris in Houdini.
My enthusiasm and dedication for continuous learning drives me to explore new creative horizons through personal projects. I'm highly motivated, always willing to learn new skills and looking for embracing new challenges and opportunities. In addition to my skills, I bring experience in remote work. I have worked remotely from Brazil to countries like Vietnam, Spain and Japan. I also have remote work experience, including effective communication, commitment, and proactiveness.
Thank you for your time and consideration, I extend an invitation to explore my portfolio. I look forward to the opportunity to further discuss my qualifications with you :)
Sincerely,
Vitor Maccari
Skills
Software
- Mastery
- Advanced
- Intermediate
- Intermediate
- Intermediate
Other Skills
- Basic
Work Experience
2021 – Present day
Asset/Environment Artist
Megalis vfx (Tokyo)
2021 – 2021
3D Artist
Ubisoft (Vietnam/Remote)
2011 – 2021
3D Generalist
Taitocg (Brazil)
Education
2007 – 2011
Bachelor in Visual Arts
UNESC
Arts
